Pixel-Composer/scripts/node_path_blend/node_path_blend.gml

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function Node_Path_Blend(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Blend Path";
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setDimension(96, 48);;
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length = 0;
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newInput(0, nodeValue_PathNode("Path 1", self, noone))
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.setVisible(true, true)
.rejectArray();
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newInput(1, nodeValue_PathNode("Path 2", self, noone))
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.setVisible(true, true)
.rejectArray();
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newInput(2, nodeValue_Float("Ratio", self, 0))
.setDisplay(VALUE_DISPLAY.slider)
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.rejectArray();
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newOutput(0, nodeValue_Output("Path", self, VALUE_TYPE.pathnode, self));
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cached_pos = ds_map_create();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var _p0 = getInputData(0);
var _p1 = getInputData(1);
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if(_p0) _p0.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
if(_p1) _p1.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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draw_set_color(COLORS._main_icon);
var _amo = getLineCount();
for( var i = 0; i < _amo; i++ ) {
var _len = getLength(_amo);
var _stp = 1 / clamp(_len * _s, 1, 64);
var ox, oy, nx, ny;
var _p = new __vec2();
for( var j = 0; j < 1; j += _stp ) {
_p = getPointRatio(j, i, _p);
nx = _x + _p.x * _s;
ny = _y + _p.y * _s;
if(j > 0) draw_line_width(ox, oy, nx, ny, 3);
ox = nx;
oy = ny;
}
}
} #endregion
static getLineCount = function() { #region
var _path = getInputData(0);
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return struct_has(_path, "getLineCount")? _path.getLineCount() : 1;
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} #endregion
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static getSegmentCount = function(ind = 0) { #region
var _path1 = getInputData(0);
var _path2 = getInputData(1);
var _lerp = getInputData(2);
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var p1 = _path1 != noone && struct_has(_path1, "getSegmentCount");
var p2 = _path2 != noone && struct_has(_path2, "getSegmentCount");
if(!p1 && !p2) return 0;
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if( p1 && !p2) return _path1.getSegmentCount(ind);
if(!p1 && p2) return _path2.getSegmentCount(ind);
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return max(_path1.getSegmentCount(ind), _path2.getSegmentCount(ind));
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} #endregion
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static getLength = function(ind = 0) { #region
var _path1 = getInputData(0);
var _path2 = getInputData(1);
var _lerp = getInputData(2);
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var p1 = _path1 != noone && struct_has(_path1, "getLength");
var p2 = _path2 != noone && struct_has(_path2, "getLength");
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if(!p1 && !p2) return 0;
if( p1 && !p2) return _path1.getLength(ind);
if(!p1 && p2) return _path2.getLength(ind);
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var _p1 = _path1.getLength(ind);
var _p2 = _path2.getLength(ind);
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return lerp(_p1, _p2, _lerp);
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} #endregion
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static getAccuLength = function(ind = 0) { #region
var _path1 = getInputData(0);
var _path2 = getInputData(1);
var _lerp = getInputData(2);
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var p1 = _path1 != noone && struct_has(_path1, "getAccuLength");
var p2 = _path2 != noone && struct_has(_path2, "getAccuLength");
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if(!p1 && !p2) return 0;
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if( p1 && !p2) return _path1.getAccuLength(ind);
if(!p1 && p2) return _path2.getAccuLength(ind);
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var _p1 = _path1.getAccuLength(ind);
var _p2 = _path2.getAccuLength(ind);
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var len = max(array_length(_p1), array_length(_p2));
var res = [];
for( var i = 0; i < len; i++ ) {
var _l1 = array_get_decimal(_p1, i);
var _l2 = array_get_decimal(_p2, i);
res[i] = lerp(_l1, _l2, _lerp);
}
return res;
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} #endregion
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static getPointRatio = function(_rat, ind = 0, out = undefined) { #region
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if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; }
var _cKey = $"{_rat},{ind}";
if(ds_map_exists(cached_pos, _cKey)) {
var _p = cached_pos[? _cKey];
out.x = _p.x;
out.y = _p.y;
return out;
}
var _path1 = getInputData(0);
var _path2 = getInputData(1);
var _lerp = getInputData(2);
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var p1 = _path1 != noone && struct_has(_path1, "getPointRatio");
var p2 = _path2 != noone && struct_has(_path2, "getPointRatio");
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if(!p1 && !p2) return out;
if( p1 && !p2) return _path1.getPointRatio(_rat, ind, out);
if(!p1 && p2) return _path2.getPointRatio(_rat, ind, out);
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var _p1 = _path1.getPointRatio(_rat, ind);
var _p2 = _path2.getPointRatio(_rat, ind);
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out.x = lerp(_p1.x, _p2.x, _lerp);
out.y = lerp(_p1.y, _p2.y, _lerp);
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cached_pos[? _cKey] = out.clone();
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return out;
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} #endregion
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static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / getLength(ind), ind, out); }
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static getBoundary = function(ind = 0) { #region
var _path1 = getInputData(0);
var _path2 = getInputData(1);
var _lerp = getInputData(2);
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var p1 = _path1 != noone && struct_has(_path1, "getPointRatio");
var p2 = _path2 != noone && struct_has(_path2, "getPointRatio");
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if(!p1 && !p2) return new BoundingBox();
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if( p1 && !p2) return _path1.getBoundary(ind);
if(!p1 && p2) return _path2.getBoundary(ind);
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var _p1 = _path1.getBoundary(ind);
var _p2 = _path2.getBoundary(ind);
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return _p1.lerpTo(_p2, _lerp);
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} #endregion
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static update = function() { #region
ds_map_clear(cached_pos);
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outputs[0].setValue(self);
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} #endregion
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_path_blend, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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} #endregion
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}