Pixel-Composer/scripts/node_fluid_update/node_fluid_update.gml

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function Node_Fluid_Update(_x, _y, _group = noone) : Node_Fluid(_x, _y, _group) constructor {
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name = "Update Fluid";
color = COLORS.node_blend_fluid;
icon = THEME.fluid_sim;
w = 96;
min_h = 96;
inputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone)
.setVisible(true, true);
inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
input_display_list = [
["Domain", false], 0,
["Update", false], 1,
]
outputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone);
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static update = function(frame = PROJECT.animator.current_frame) {
if(!PROJECT.animator.is_playing) return;
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var _dom = inputs[| 0].getValue(frame);
var _act = inputs[| 1].getValue(frame);
if(_dom == noone || !instance_exists(_dom)) return;
outputs[| 0].setValue(_dom);
if(!_act) return;
if(is_surface(_dom.sf_world))
fd_rectangle_update(_dom);
texture_set_interpolation(false);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
var _act = inputs[| 1].getValue();
draw_sprite_fit(_act? s_node_fluidSim_update : s_node_fluidSim_update_paused, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}