Pixel-Composer/scripts/node_channels_hsv/node_channels_hsv.gml

26 lines
939 B
Plaintext
Raw Normal View History

2023-02-28 09:43:01 +01:00
function Node_HSV_Channel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
2023-01-25 06:49:00 +01:00
name = "HSV Extract";
2022-12-27 04:00:50 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
2022-12-27 04:00:50 +01:00
2023-02-14 05:32:32 +01:00
outputs[| 0] = nodeValue("Hue", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
outputs[| 1] = nodeValue("Saturation", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
outputs[| 2] = nodeValue("Value", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
2022-12-27 04:00:50 +01:00
static process_data = function(_outSurf, _data, output_index) {
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
2023-02-14 05:32:32 +01:00
BLEND_OVERRIDE;
2022-12-27 04:00:50 +01:00
switch(output_index) {
case 0 : shader_set(sh_channel_H); break;
case 1 : shader_set(sh_channel_S); break;
case 2 : shader_set(sh_channel_V); break;
}
draw_surface_safe(_data[0], 0, 0);
shader_reset();
2023-02-14 05:32:32 +01:00
BLEND_NORMAL;
2022-12-27 04:00:50 +01:00
surface_reset_target();
return _outSurf;
}
}