2023-02-28 09:43:01 +01:00
|
|
|
function Node_HSV_Channel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
2023-01-25 06:49:00 +01:00
|
|
|
name = "HSV Extract";
|
2022-12-27 04:00:50 +01:00
|
|
|
|
2023-02-14 05:32:32 +01:00
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
2022-12-27 04:00:50 +01:00
|
|
|
|
2023-02-14 05:32:32 +01:00
|
|
|
outputs[| 0] = nodeValue("Hue", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
outputs[| 1] = nodeValue("Saturation", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
outputs[| 2] = nodeValue("Value", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
2022-12-27 04:00:50 +01:00
|
|
|
|
|
|
|
static process_data = function(_outSurf, _data, output_index) {
|
|
|
|
surface_set_target(_outSurf);
|
|
|
|
draw_clear_alpha(0, 0);
|
2023-02-14 05:32:32 +01:00
|
|
|
BLEND_OVERRIDE;
|
2022-12-27 04:00:50 +01:00
|
|
|
switch(output_index) {
|
|
|
|
case 0 : shader_set(sh_channel_H); break;
|
|
|
|
case 1 : shader_set(sh_channel_S); break;
|
|
|
|
case 2 : shader_set(sh_channel_V); break;
|
|
|
|
}
|
|
|
|
draw_surface_safe(_data[0], 0, 0);
|
|
|
|
shader_reset();
|
2023-02-14 05:32:32 +01:00
|
|
|
BLEND_NORMAL;
|
2022-12-27 04:00:50 +01:00
|
|
|
surface_reset_target();
|
|
|
|
|
|
|
|
return _outSurf;
|
|
|
|
}
|
|
|
|
}
|