Pixel-Composer/shaders/sh_bloom_pass/sh_bloom_pass.yy

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{
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"resourceType": "GMShader",
"resourceVersion": "1.0",
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"name": "sh_bloom_pass",
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"parent": {
"name": "filter",
"path": "folders/shader/filter.yy",
},
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"type": 1,
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}