Pixel-Composer/scripts/d3d_vertex/d3d_vertex.gml

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function __vertex(_x = 0, _y = _x, _z = _x, color = c_white, alpha = 1) constructor {
x = _x;
y = _y;
z = _z;
nx = 0;
ny = 0;
nz = 0;
u = 0;
v = 0;
self.color = color;
self.alpha = alpha;
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static set = function(_x, _y, _z, _nx, _ny, _nz, _u, _v) {
INLINE
x = _x;
y = _y;
z = _z;
nx = _nx;
ny = _ny;
nz = _nz;
u = _u;
v = _v;
return self;
}
static setNormal = function(_nx = 0, _ny = _nx, _nz = _nx) {
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INLINE
nx = _nx;
ny = _ny;
nz = _nz;
return self;
}
static setUV = function(_u = 0, _v = _u) {
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INLINE
u = _u;
v = _v;
return self;
}
static toString = function() { return $"[__vertex] ( pos: ({x}, {y}, {z}), nor: ({nx}, {ny}, {nz}), uv: ({u}, {v}), {color}, {alpha} )"; }
static clone = function() {
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INLINE
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var _v = new __vertex(x, y, z, color, alpha);
_v.nx = nx;
_v.ny = ny;
_v.nz = nz;
_v.u = u;
_v.v = v;
return _v;
}
}