Pixel-Composer/scripts/node_point_move/node_point_move.gml

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function Node_Move_Point(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Translate Point";
color = COLORS.node_blend_number;
previewable = false;
w = 96;
inputs[| 0] = nodeValue("Point", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, ])
.setDisplay(VALUE_DISPLAY.vector)
.setVisible(true, true);
inputs[| 1] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "XY Shift", "Direction + Distance" ]);
inputs[| 2] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 3] = nodeValue("Direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
.setDisplay(VALUE_DISPLAY.rotation);
inputs[| 4] = nodeValue("Distance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4 );
outputs[| 0] = nodeValue("Result", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
static step = function() {
var _mode = inputs[| 1].getValue();
inputs[| 2].setVisible(_mode == 0);
inputs[| 3].setVisible(_mode == 1);
inputs[| 4].setVisible(_mode == 1);
}
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var _pnt = _data[0];
var _mode = _data[1];
var _shf = _data[2];
var _dirr = _data[3];
var _diss = _data[4];
if(_mode == 0)
return [ _pnt[0] + _shf[0], _pnt[1] + _shf[1] ];
else if(_mode == 1)
return [ _pnt[0] + lengthdir_x(_diss, _dirr), _pnt[1] + lengthdir_y(_diss, _dirr) ];
}
}