Pixel-Composer/scripts/node_level/node_level.gml

124 lines
4.1 KiB
Plaintext
Raw Normal View History

2022-12-13 09:20:36 +01:00
function Node_Level(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
2022-01-13 05:24:03 +01:00
name = "Level";
2022-12-21 02:30:23 +01:00
shader = sh_level;
2022-12-27 04:00:50 +01:00
uniform_wmin = shader_get_uniform(shader, "wmin");
uniform_wmax = shader_get_uniform(shader, "wmax");
uniform_rmin = shader_get_uniform(shader, "rmin");
uniform_rmax = shader_get_uniform(shader, "rmax");
uniform_gmin = shader_get_uniform(shader, "gmin");
uniform_gmax = shader_get_uniform(shader, "gmax");
uniform_bmin = shader_get_uniform(shader, "bmin");
uniform_bmax = shader_get_uniform(shader, "bmax");
2023-01-01 02:06:02 +01:00
uniform_amin = shader_get_uniform(shader, "amin");
uniform_amax = shader_get_uniform(shader, "amax");
2022-01-13 05:24:03 +01:00
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
2022-12-27 04:00:50 +01:00
inputs[| 1] = nodeValue(1, "White", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 1])
.setDisplay(VALUE_DISPLAY.slider_range, [ 0, 1, 0.01]);
2022-01-13 05:24:03 +01:00
2022-12-27 04:00:50 +01:00
inputs[| 2] = nodeValue(2, "Red", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 1])
.setDisplay(VALUE_DISPLAY.slider_range, [ 0, 1, 0.01]);
inputs[| 3] = nodeValue(3, "Green", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 1])
.setDisplay(VALUE_DISPLAY.slider_range, [ 0, 1, 0.01]);
inputs[| 4] = nodeValue(4, "Blue", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 1])
.setDisplay(VALUE_DISPLAY.slider_range, [ 0, 1, 0.01]);
2022-01-13 05:24:03 +01:00
2023-01-01 02:06:02 +01:00
inputs[| 5] = nodeValue(5, "Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 1])
.setDisplay(VALUE_DISPLAY.slider_range, [ 0, 1, 0.01]);
2022-09-21 06:09:40 +02:00
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
2022-01-13 05:24:03 +01:00
2022-09-23 13:28:42 +02:00
level_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) {
var _h = 128;
var x0 = _x;
var x1 = _x + _w;
var y0 = _y;
var y1 = _y + _h;
level_renderer.h = 128;
2022-11-18 03:20:31 +01:00
draw_set_color(COLORS.node_level_shade);
2022-12-27 04:00:50 +01:00
var _wh = inputs[| 1].getValue();
var _wmin = min(_wh[0], _wh[1]);
var _wmax = max(_wh[0], _wh[1]);
draw_rectangle(x0, y0, x0 + max(0, _wmin) * _w, y1, false);
draw_rectangle(x0 + min(1, _wmax) * _w, y0, x1, y1, false);
2022-09-23 13:28:42 +02:00
for( var i = 0; i < 4; i++ ) {
var _bx = x1 - 20 - i * 24;
2022-11-03 11:44:49 +01:00
var _by = y0;
2022-09-23 13:28:42 +02:00
2022-11-18 03:20:31 +01:00
if(buttonInstant(THEME.button_hide, _bx, _by, 20, 20, _m, _focus, _hover) == 2)
2022-09-23 13:28:42 +02:00
histShow[i] = !histShow[i];
2022-11-18 03:20:31 +01:00
draw_sprite_ui_uniform(THEME.circle, 0, _bx + 10, _by + 10, 1, COLORS.histogram[i], 0.5 + histShow[i] * 0.5);
2022-09-23 13:28:42 +02:00
}
if(histMax > 0)
histogramDraw(x0, y1, _w, _h);
2022-11-18 03:20:31 +01:00
draw_set_color(COLORS.node_level_outline);
2022-09-23 13:28:42 +02:00
draw_rectangle(x0, y0, x1, y1, true);
});
input_display_list = [
level_renderer,
2022-12-27 04:00:50 +01:00
["Level", false], 0, 1,
2023-01-01 02:06:02 +01:00
["Channel", true], 2, 3, 4, 5
2022-09-23 13:28:42 +02:00
];
histogramInit();
static onInspect = function() {
if(array_length(current_data) > 0)
histogramUpdate(current_data[0]);
}
static onValueUpdate = function(index) {
if(index == 0) {
update();
if(array_length(current_data) > 0)
histogramUpdate(current_data[0]);
}
}
2023-01-01 02:06:02 +01:00
static process_data = function(_outSurf, _data, _output_index, _array_index) {
2022-12-27 04:00:50 +01:00
var _wmin = min(_data[1][0], _data[1][1]);
var _wmax = max(_data[1][0], _data[1][1]);
var _rmin = min(_data[2][0], _data[2][1]);
var _rmax = max(_data[2][0], _data[2][1]);
var _gmin = min(_data[3][0], _data[3][1]);
var _gmax = max(_data[3][0], _data[3][1]);
var _bmin = min(_data[4][0], _data[4][1]);
var _bmax = max(_data[4][0], _data[4][1]);
2023-01-01 02:06:02 +01:00
var _amin = min(_data[5][0], _data[5][1]);
var _amax = max(_data[5][0], _data[5][1]);
2022-01-13 05:24:03 +01:00
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
2022-12-27 04:00:50 +01:00
BLEND_OVER
2022-01-13 05:24:03 +01:00
2022-12-21 02:30:23 +01:00
shader_set(shader);
2022-12-27 04:00:50 +01:00
shader_set_uniform_f(uniform_wmin, _wmin);
shader_set_uniform_f(uniform_wmax, _wmax);
shader_set_uniform_f(uniform_rmin, _rmin);
shader_set_uniform_f(uniform_rmax, _rmax);
shader_set_uniform_f(uniform_gmin, _gmin);
shader_set_uniform_f(uniform_gmax, _gmax);
shader_set_uniform_f(uniform_bmin, _bmin);
shader_set_uniform_f(uniform_bmax, _bmax);
2023-01-01 02:06:02 +01:00
shader_set_uniform_f(uniform_amin, _amin);
shader_set_uniform_f(uniform_amax, _amax);
2022-01-13 05:24:03 +01:00
draw_surface_safe(_data[0], 0, 0);
shader_reset();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
2022-09-23 13:28:42 +02:00
}