Pixel-Composer/scripts/node_sharpen/node_sharpen.gml

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2023-01-01 02:06:02 +01:00
function Node_Sharpen(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Sharpen";
shader = sh_sharpen;
uniform_dim = shader_get_uniform(shader, "dimension");
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Brightness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, [ -1, 1, 0.01]);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
static process_data = function(_outSurf, _data, _output_index, _array_index) {
var _exp = _data[1];
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_OVER
shader_set(shader);
shader_set_uniform_f(uniform_dim, surface_get_width(_outSurf), surface_get_height(_outSurf));
draw_surface_safe(_data[0], 0, 0);
shader_reset();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}