Pixel-Composer/scripts/node_PCX_var/node_PCX_var.gml

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function Node_PCX_var(_x, _y, _group = noone) : Node_PCX(_x, _y, _group) constructor {
name = "Variable";
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newInput(0, nodeValue_Text("Name", self, ""));
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newInput(1, nodeValue("Value", self, CONNECT_TYPE.input, VALUE_TYPE.any, -1));
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newOutput(0, nodeValue_Output("PCX", self, VALUE_TYPE.PCXnode, noone));
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static update = function() {
var _name = getInputData(0);
var _val = getInputData(1);
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outputs[0].setValue(new __funcTree("=", _name, _val));
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}
}