Pixel-Composer/scripts/node_rim/node_rim.gml

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function Node_Rim(_x, _y, _group = noone) : Node_Shader_Processor(_x, _y, _group) constructor {
name = "Rim";
shader = sh_rim;
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newInput(1, nodeValue_Rotation("Angle", self, 0));
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addShaderProp(SHADER_UNIFORM.float, "rotation");
}