Pixel-Composer/objects/o_crash_handler/Draw_64.gml

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/// @description
gameframe_update();
draw_clear(#1c1c23);
var w = 640;
var h = 480;
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if(win_w != w || win_h != h) {
display_set_gui_size(w, h);
win_w = w;
win_h = h;
}
draw_set_text(_f_p1, fa_left, fa_center, c_white);
draw_text(34, 18, "Pixel Composer crashed");
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draw_sprite_ext(s_noti_icon_error, 0, 18, 18, 0.5, 0.5, 0, c_white, 1);
#region display
var bx0 = w - 32;
var by0 = 0;
var bx1 = w;
var by1 = 32;
if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx1, by1)) {
draw_sprite_ext(s_window_exit, 0, bx0 + 16, by0 + 16, 0.5, 0.5, 0, #eb004b, 1);
if(mouse_check_button(mb_left))
game_end();
} else
draw_sprite_ext(s_window_exit, 0, bx0 + 16, by0 + 16, 0.5, 0.5, 0, c_white, 1);
var x0 = 8;
var y0 = 32;
var x1 = w - 8;
var y1 = h - 8 - 32 - 8;
var tw = max(1, x1 - x0);
var th = max(1, y1 - y0);
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draw_sprite_stretched(s_textbox, 3, x0, y0, tw, th);
draw_sprite_stretched(s_textbox, 0, x0, y0, tw, th);
log_surface = surface_verify(log_surface, tw - 16, th - 16);
log_y = lerp_float(log_y, log_y_to, 5);
var log_y_max = 0;
surface_set_target(log_surface);
draw_clear_alpha(0, 0);
BLEND_ALPHA_MULP
draw_set_text(_f_p1, fa_left, fa_top, c_white);
log_y_max = draw_text_ext_add(0, log_y, crash_content, -1, tw - 16);
BLEND_NORMAL
surface_reset_target();
log_y_max = max(0, log_y_max - th + 64);
if(mouse_wheel_down()) log_y_to = clamp(log_y_to - 64, -log_y_max, 0);
if(mouse_wheel_up()) log_y_to = clamp(log_y_to + 64, -log_y_max, 0);
BLEND_ADD
draw_surface(log_surface, x0 + 8, y0 + 8);
BLEND_NORMAL
#endregion
#region copy
draw_set_text(_f_p2, fa_left, fa_center, #8fde5d);
var bx1 = x1 - 8;
var bx0 = bx1 - 32 - string_width("Copy ");
var by0 = y0 + 8;
var by1 = by0 + 32;
if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx1, by1)) {
if(mouse_check_button(mb_left)) {
draw_sprite_stretched_ext(s_button_hide_fill, 2, bx0, by0, bx1 - bx0, 32, #6d6d81, 1);
clipboard_set_text(crash_content);
}
draw_sprite_stretched(s_button_hide_fill, 1, bx0, by0, bx1 - bx0, 32);
}
draw_sprite_ext(s_copy, 0, bx0 + 16, by0 + 16, 0.5, 0.5, 0, #8fde5d, 1);
draw_text(bx0 + 32, by0 + 16, "Copy" + " ");
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#endregion
#region close
draw_set_text(_f_p2, fa_center, fa_center, c_white);
var bw = 160;
var bh = 32;
var bx0 = w / 2 - bw / 2 - 8 - bw;
var by0 = h - 8 - bh;
if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx0 + bw, by0 + bh)) {
if(mouse_check_button_pressed(mb_left))
game_end();
if(mouse_check_button(mb_left))
draw_sprite_stretched(s_button, 2, bx0, by0, bw, bh);
else
draw_sprite_stretched(s_button, 1, bx0, by0, bw, bh);
} else
draw_sprite_stretched(s_button, 0, bx0, by0, bw, bh);
draw_text(bx0 + bw / 2, by0 + bh / 2, "Close");
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#endregion
#region open log
draw_set_text(_f_p2, fa_center, fa_center, c_white);
var bw = 160;
var bh = 32;
var bx0 = w / 2 - bw / 2;
var by0 = h - 8 - bh;
if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx0 + bw, by0 + bh)) {
if(mouse_check_button_pressed(mb_left))
shellOpenExplorer(DIRECTORY + "log");
if(mouse_check_button(mb_left))
draw_sprite_stretched(s_button, 2, bx0, by0, bw, bh);
else
draw_sprite_stretched(s_button, 1, bx0, by0, bw, bh);
} else
draw_sprite_stretched(s_button, 0, bx0, by0, bw, bh);
draw_text(bx0 + bw / 2, by0 + bh / 2, "Open log folder");
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#endregion
#region restart
draw_set_text(_f_p2, fa_center, fa_center, c_white);
var bw = 160;
var bh = 32;
var bx0 = w / 2 + bw / 2 + 8;
var by0 = h - 8 - bh;
if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx0 + bw, by0 + bh)) {
if(mouse_check_button_pressed(mb_left)) {
var path = executable_get_pathname();
shell_execute_async(path, "--crashed");
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}
if(mouse_check_button(mb_left))
draw_sprite_stretched(s_button, 2, bx0, by0, bw, bh);
else
draw_sprite_stretched(s_button, 1, bx0, by0, bw, bh);
} else
draw_sprite_stretched(s_button, 0, bx0, by0, bw, bh);
draw_text(bx0 + bw / 2, by0 + bh / 2, "Restart application");
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#endregion
#region discord
draw_set_text(_f_p2, fa_center, fa_center, c_white);
var bw = 32;
var bh = 32;
var bx0 = w - 8 - bw;
var by0 = h - 8 - bh;
if(point_in_rectangle(mouse_mx, mouse_my, bx0, by0, bx0 + bw, by0 + bh)) {
if(mouse_check_button_pressed(mb_left))
url_open($"https://discord.com/channels/953634069646835773/1069552823047553076");
if(mouse_check_button(mb_left))
draw_sprite_stretched(s_button_hide_fill, 2, bx0, by0, bw, bh);
else
draw_sprite_stretched(s_button_hide_fill, 1, bx0, by0, bw, bh);
}
draw_sprite_ext(s_discord, 0, bx0 + 16, by0 + 16, 0.5, 0.5, 0, c_white, 0.5);
#endregion
draw_sprite_stretched_ext(s_window_frame, 0, 0, 0, w, h, #eb004b, 1);