Pixel-Composer/shaders/sh_vertex_pt/sh_vertex_pt.vsh

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2022-01-13 05:24:03 +01:00
//
// Simple passthrough vertex shader
//
attribute vec3 in_Position; // (x,y,z)
attribute vec2 in_TextureCoord; // (u,v)
varying vec2 v_vTexcoord;
void main() {
vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in_Position.z, 1.0);
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
v_vTexcoord = in_TextureCoord;
}