2024-06-14 12:46:25 +02:00
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function RM_Object() constructor {
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id = UUID_generate();
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shapeAmount = 0;
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shape = [];
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size = [];
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radius = [];
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thickness = [];
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crop = [];
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angle = [];
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height = [];
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radRange = [];
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sizeUni = [];
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elongate = [];
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rounded = [];
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corner = [];
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size2D = [];
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sides = [];
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waveAmp = [];
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waveInt = [];
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waveShift = [];
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twistAxis = [];
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twistAmount = [];
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position = [];
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rotation = [];
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objectScale = [];
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2024-06-16 05:27:57 +02:00
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tileActive = [];
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2024-06-14 12:46:25 +02:00
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tileAmount = [];
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2024-06-16 05:27:57 +02:00
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tileSpace = [];
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tilePos = [];
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tileRot = [];
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tileSca = [];
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2024-06-14 12:46:25 +02:00
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diffuseColor = [];
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reflective = [];
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volumetric = [];
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volumeDensity = [];
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texture = [];
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useTexture = [];
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textureScale = [];
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triplanar = [];
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opmap = -1;
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2024-06-15 08:02:10 +02:00
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oparg = -1;
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2024-06-14 12:46:25 +02:00
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uniformKeys = [ "shape", "size", "radius", "thickness", "crop", "angle", "height", "radRange", "sizeUni", "elongate", "rounded", "corner", "size2D", "sides",
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"waveAmp", "waveInt", "waveShift",
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"twistAxis", "twistAmount",
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"position", "rotation", "objectScale",
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2024-06-16 05:27:57 +02:00
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"tileActive", "tileAmount", "tileSpace", "tilePos", "tileRot", "tileSca",
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2024-06-14 12:46:25 +02:00
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"diffuseColor", "reflective",
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"volumetric", "volumeDensity",
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"texture", "useTexture", "textureScale", "triplanar"
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];
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textureAtl = noone;
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2024-06-16 05:27:57 +02:00
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static flatten = function() {}
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2024-06-14 12:46:25 +02:00
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static setTexture = function(textureAtlas) {
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var tx = 1024;
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surface_set_shader(textureAtlas);
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for (var i = 0; i < shapeAmount; i++)
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draw_surface_stretched_safe(texture[i], tx * (i % 8), tx * floor(i / 8), tx, tx);
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surface_reset_shader();
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textureAtl = textureAtlas;
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}
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static apply = function() {
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// print(self);
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shader_set_i("shapeAmount", shapeAmount);
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if(shapeAmount <= 0) return;
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shader_set_i("operations", opmap);
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2024-06-15 08:02:10 +02:00
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shader_set_f("opArgument", oparg);
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2024-06-14 12:46:25 +02:00
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shader_set_i("opLength", array_safe_length(opmap));
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shader_set_i("shape", shape);
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shader_set_f("size", size);
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shader_set_f("radius", radius);
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shader_set_f("thickness", thickness);
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shader_set_f("crop", crop);
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shader_set_f("angle", angle);
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shader_set_f("height", height);
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shader_set_f("radRange", radRange);
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shader_set_f("sizeUni", sizeUni);
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shader_set_f("elongate", elongate);
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shader_set_f("rounded", rounded);
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shader_set_f("corner", corner);
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shader_set_f("size2D", size2D);
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shader_set_i("sides", sides);
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shader_set_f("waveAmp", waveAmp);
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shader_set_f("waveInt", waveInt);
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shader_set_f("waveShift", waveShift);
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shader_set_i("twistAxis", twistAxis);
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shader_set_f("twistAmount", twistAmount);
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shader_set_f("position", position);
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shader_set_f("rotation", rotation);
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shader_set_f("objectScale", objectScale);
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2024-06-16 05:27:57 +02:00
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shader_set_i("tileActive", tileActive);
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2024-06-14 12:46:25 +02:00
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shader_set_f("tileAmount", tileAmount);
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2024-06-16 05:27:57 +02:00
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shader_set_f("tileSize", tileSpace);
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shader_set_f("tileShiftPos", tilePos);
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shader_set_f("tileShiftRot", tileRot);
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shader_set_f("tileShiftSca", tileSca);
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2024-06-14 12:46:25 +02:00
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shader_set_f("diffuseColor", diffuseColor);
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shader_set_f("reflective", reflective);
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shader_set_i("volumetric", volumetric);
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shader_set_f("volumeDensity", volumeDensity);
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///////////////////////////////////////////////////////////////
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shader_set_surface("texture1", textureAtl);
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shader_set_i("useTexture", useTexture);
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shader_set_f("textureScale", textureScale);
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shader_set_f("triplanar", triplanar);
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}
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2024-06-15 08:02:10 +02:00
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static serialize = function() { return ""};
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static deserialize = function() { };
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2024-06-14 12:46:25 +02:00
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}
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function RM_Operation(type, left, right) : RM_Object() constructor {
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self.type = type;
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self.left = left;
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self.right = right;
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2024-06-15 04:03:30 +02:00
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merge = 0;
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2024-06-14 12:46:25 +02:00
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static reset = function() {
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for (var i = 0, n = array_length(uniformKeys); i < n; i++)
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self[$ uniformKeys[i]] = [];
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}
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static add = function(rmObject) {
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for (var i = 0, n = array_length(uniformKeys); i < n; i++)
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array_append(self[$ uniformKeys[i]], rmObject[$ uniformKeys[i]]);
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}
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static __flatten = function(node) {
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if(is_instanceof(node, RM_Shape))
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return node;
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var _op = node.type;
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var _l = node.left;
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var _r = node.right;
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var _arr = [ ];
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array_append(_arr, __flatten(_l));
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array_append(_arr, __flatten(_r));
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2024-06-16 05:27:57 +02:00
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array_push(_arr, [ _op, node ]);
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2024-06-14 12:46:25 +02:00
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return _arr;
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}
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static flatten = function() {
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var _arr = __flatten(self);
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var _nodes = [];
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for (var i = 0, n = array_length(_arr); i < n; i++) {
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var _a = _arr[i];
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if(!is_struct(_a)) continue;
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if(array_exists(_nodes, _a)) continue;
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_a.flatten_index = array_length(_nodes);
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array_push(_nodes, _a);
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}
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2024-06-15 08:02:10 +02:00
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2024-06-14 12:46:25 +02:00
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opmap = [];
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oparg = [];
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2024-06-14 12:46:25 +02:00
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for (var i = 0, n = array_length(_arr); i < n; i++) {
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var _a = _arr[i];
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2024-06-16 05:27:57 +02:00
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if(is_array(_a)) {
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switch(_a[0]) {
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2024-06-15 04:03:30 +02:00
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case "combine" : array_push(opmap, 100); break;
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case "union" : array_push(opmap, 101); break;
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case "subtract" : array_push(opmap, 102); break;
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case "intersect" : array_push(opmap, 103); break;
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2024-06-14 12:46:25 +02:00
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}
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2024-06-15 04:03:30 +02:00
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2024-06-16 05:27:57 +02:00
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array_push(oparg, _a[1].merge);
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2024-06-15 04:03:30 +02:00
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} else if(is_struct(_a)) {
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2024-06-14 12:46:25 +02:00
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array_push(opmap, _a.flatten_index);
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2024-06-15 04:03:30 +02:00
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array_push(oparg, 0);
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}
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2024-06-14 12:46:25 +02:00
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}
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shapeAmount = array_length(_nodes);
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reset();
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for (var i = 0, n = array_length(_nodes); i < n; i++)
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add(_nodes[i]);
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}
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}
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function RM_Shape() : RM_Object() constructor {
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2024-06-15 08:02:10 +02:00
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}
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function RM_Environment() constructor {
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surface = noone;
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bgEnv = noone;
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projection = 0;
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fov = 0;
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orthoScale = 1;
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viewRange = [ 0, 1 ];
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depthInt = 0;
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bgColor = c_black;
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bgDraw = false;
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ambInten = 0;
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light = [ 1, 0.5, 0 ];
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static apply = function() {
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shader_set_surface($"texture0", surface);
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shader_set_i("ortho", projection);
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shader_set_f("fov", fov);
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shader_set_f("orthoScale", orthoScale);
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shader_set_f("viewRange", viewRange);
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shader_set_f("depthInt", depthInt);
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2024-06-16 05:27:57 +02:00
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shader_set_i("drawBg", bgDraw);
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shader_set_color("background", bgColor);
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2024-06-15 08:02:10 +02:00
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shader_set_f("ambientIntns", ambInten);
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shader_set_f("lightPosition", light);
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shader_set_i("useEnv", is_surface(bgEnv));
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}
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2024-06-14 12:46:25 +02:00
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}
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