Pixel-Composer/scripts/node_area/node_area.gml

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function Node_create_Area(_x, _y) {
var node = new Node_Area(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Area(_x, _y) : Node_Value_Processor(_x, _y) constructor {
name = "Area";
color = c_ui_cyan;
previewable = false;
w = 96;
min_h = 0;
inputs[| 0] = nodeValue(0, "Postion", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector)
.setVisible(true, true);
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inputs[| 1] = nodeValue(1, "Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16 ] )
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.setDisplay(VALUE_DISPLAY.vector)
.setVisible(true, true);
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inputs[| 2] = nodeValue(2, "Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, AREA_SHAPE.rectangle )
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Rectangle", "Elipse"]);
outputs[| 0] = nodeValue(0, "Area", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0, 0, AREA_SHAPE.rectangle ])
.setDisplay(VALUE_DISPLAY.vector);
static drawOverlay = function(_active, _x, _y, _s, _mx, _my) {
var _pos = inputs[| 0].getValue();
var _span = inputs[| 1].getValue();
var _shape = inputs[| 2].getValue();
var px = _x + _pos[0] * _s;
var py = _y + _pos[1] * _s;
var ex = _span[0] * _s;
var ey = _span[1] * _s;
draw_set_color(c_ui_orange);
switch(_shape) {
case AREA_SHAPE.rectangle :
draw_rectangle(px - ex, py - ey, px + ex, py + ey, true);
break;
case AREA_SHAPE.elipse :
draw_ellipse(px - ex, py - ey, px + ex, py + ey, true);
break;
}
inputs[| 0].drawOverlay(_active, _x, _y, _s, _mx, _my);
inputs[| 1].drawOverlay(_active, px, py, _s, _mx, _my);
}
function process_value_data(_data, index = 0) {
return [_data[0][0], _data[0][1], _data[1][0], _data[1][1], _data[2]];
}
doUpdate();
static onDrawNode = function(xx, yy, _mx, _my, _s) {
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draw_sprite_ui_uniform(s_node_draw_area, 0, xx + w * _s / 2, yy + 10 + (h - 10) * _s / 2, _s, c_white);
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}
}