Pixel-Composer/scripts/node_armature_bind/node_armature_bind.gml

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function __armature_bind_data(_surface, _bone, _tran, _aang, _pang, _asca, _psca) constructor {
surface = new Surface(_surface);
bone = _bone.ID;
transform = _tran;
applyRot = _aang;
applyRotl = _pang;
applySca = _asca;
applyScal = _psca;
}
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function Node_Armature_Bind(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Armature Bind";
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newInput(0, nodeValue_Dimension(self));
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newInput(1, nodeValue_Armature("Armature", self, noone))
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.setVisible(true, true)
.rejectArray();
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newInput(2, nodeValue_Struct("Bind data", self, noone))
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.setVisible(true, true)
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.setArrayDepth(1);
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newInput(3, nodeValue_Vec2("Bone transform", self, [ 0, 0 ]));
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newInput(4, nodeValue_Float("Bone scale", self, 1))
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0.1, 2, 0.01 ] });
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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newOutput(1, nodeValue_Output("Atlas data", self, VALUE_TYPE.surface, []))
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.rejectArrayProcess();
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newOutput(2, nodeValue_Output("Bind data", self, VALUE_TYPE.struct, []))
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.setArrayDepth(1);
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attribute_surface_depth();
attribute_interpolation();
anchor_selecting = noone;
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attributes.layer_visible = [];
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attributes.layer_selectable = [];
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attributes.display_name = true;
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attributes.display_bone = 0;
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array_push(attributeEditors, "Display");
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array_push(attributeEditors, ["Display name", function() /*=>*/ {return attributes.display_name}, new checkBox(function() /*=>*/ { attributes.display_name = !attributes.display_name; })]);
array_push(attributeEditors, ["Display bone", function() /*=>*/ {return attributes.display_bone}, new scrollBox(["Octahedral", "Stick"], function(ind) /*=>*/ { attributes.display_bone = ind; })]);
tools = [
new NodeTool( "Pose", THEME.bone_tool_pose )
];
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boneMap = {};
surfMap = {};
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boneIDMap = [];
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hold_visibility = true;
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hold_select = true;
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_layer_dragging = noone;
_layer_drag_y = noone;
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layer_dragging = noone;
layer_remove = -1;
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hoverIndex = noone;
layer_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) {
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surfMap = {};
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var amo = min(array_length(inputs) - data_length, array_length(current_data));
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var _bind = getSingleValue(2);
var use_data = _bind != noone;
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var _surfAmo = getInputAmount();
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for(var i = 0; i < _surfAmo; i++) {
var _surf = getInputData(input_fix_len + i * data_length);
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var _id = array_safe_get(boneIDMap, i, "");
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if(_id == "") continue;
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if(!struct_exists(surfMap, _id)) surfMap[$ _id] = [];
array_push(surfMap[$ _id], [ i, _surf ]);
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}
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#region draw bones
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var _b = bone;
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if(_b == noone) return 0;
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var amo = _b.childCount();
var _hh = ui(28);
var bh = ui(32 + 16) + amo * _hh;
var ty = _y;
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draw_set_text(f_p2, fa_left, fa_top, COLORS._main_text_sub);
draw_text_add(_x + ui(16), ty + ui(4), __txt("Bones"));
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ty += ui(28);
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var _ty = ty;
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draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, ty, _w, bh - ui(32), COLORS.node_composite_bg_blend, 1);
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ty += ui(8);
var hovering = noone;
var _bst = ds_stack_create();
ds_stack_push(_bst, [ _b, _x, _w ]);
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anchor_selecting = noone;
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while(!ds_stack_empty(_bst)) {
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var _st = ds_stack_pop(_bst);
var _bone = _st[0];
var __x = _st[1];
var __w = _st[2];
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for( var i = 0, n = array_length(_bone.childs); i < n; i++ )
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ds_stack_push(_bst, [ _bone.childs[i], __x + 16, __w - 16 ]);
if(_bone.is_main) continue;
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if(_bone.parent_anchor) draw_sprite_ui(THEME.bone, 1, __x + 12, ty + 14,,,, COLORS._main_icon);
else if(_bone.IKlength) draw_sprite_ui(THEME.bone, 2, __x + 12, ty + 14,,,, COLORS._main_icon);
else draw_sprite_ui(THEME.bone, 0, __x + 12, ty + 14,,,, COLORS._main_icon);
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draw_set_text(f_p2, fa_left, fa_center, COLORS._main_text);
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draw_text_add(__x + 24, ty + 12, _bone.name);
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if(struct_exists(surfMap, _bone.ID)) {
var _sdata = surfMap[$ _bone.ID];
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var _sx = __x + 24 + string_width(_bone.name) + 8;
var _sy = ty + 4;
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for( var i = 0, n = array_length(_sdata); i < n; i++ ) {
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var _sid = _sdata[i][0];
var _surf = _sdata[i][1];
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var _sw = surface_get_width_safe(_surf);
var _sh = surface_get_height_safe(_surf);
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var _ss = (_hh - 8) / _sh;
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draw_surface_ext_safe(_surf, _sx, _sy, _ss, _ss, 0, c_white, 1);
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if(_hover && point_in_rectangle(_m[0], _m[1], _sx, _sy, _sx + _sw * _ss, _sy + _sh * _ss)) {
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TOOLTIP = [ _surf, VALUE_TYPE.surface ];
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if(mouse_press(mb_left, _focus)) {
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layer_dragging = _sid;
boneIDMap[_sid] = "";
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}
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draw_set_color(COLORS._main_accent);
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draw_sprite_stretched_add(THEME.s_box_r2, 1, _sx, _sy, _sw * _ss, _sh * _ss, COLORS._main_accent, 1);
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} else {
draw_set_color(COLORS.node_composite_bg);
draw_sprite_stretched_add(THEME.s_box_r2, 1, _sx, _sy, _sw * _ss, _sh * _ss, COLORS._main_icon, .3);
}
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_sx += _sw * _ss + 4;
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}
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}
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if(point_in_rectangle(_m[0], _m[1], _x, ty, _x + _w, ty + _hh - 1)) {
if(layer_dragging != noone) {
draw_sprite_stretched_ext(THEME.ui_panel, 1, _x, ty, _w, _hh, COLORS._main_accent, 1);
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hovering = _bone;
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}
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anchor_selecting = [ _bone, 2 ];
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}
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ty += _hh;
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if(!ds_stack_empty(_bst)) {
draw_set_color(COLORS.node_composite_separator);
draw_line(_x + 16, ty, _x + _w - 16, ty);
}
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}
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ds_stack_destroy(_bst);
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if(layer_dragging != noone && hovering && mouse_release(mb_left)) {
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boneIDMap[layer_dragging] = hovering.ID;
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layer_dragging = noone;
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triggerRender();
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}
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if(layer_dragging != noone && !hovering)
draw_sprite_stretched_ext(THEME.ui_panel, 1, _x, _ty, _w, bh - ui(32), COLORS._main_accent, 1);
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#endregion
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var amo = floor((array_length(inputs) - input_fix_len) / data_length);
if(array_length(current_data) != array_length(inputs)) return 0;
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if(use_data) {
layer_renderer.h = bh + ui(8);
return layer_renderer.h;
}
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var ty = _y + bh;
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draw_sprite_ext(THEME.arrow, 1, _x + _w / 2, ty + ui(6), 1, 1, 0, COLORS._main_icon);
ty += ui(16);
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#region draw surface
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var lh = 28;
var sh = 4 + max(1, amo) * (lh + 4) + 4;
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draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, ty, _w, sh, COLORS.node_composite_bg_blend, 1);
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var _vis = attributes.layer_visible;
var _sel = attributes.layer_selectable;
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var ly = ty + 6;
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var ssh = lh - 6;
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hoverIndex = noone;
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layer_remove = -1;
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for(var i = 0; i < amo; i++) {
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var _ind = amo - i - 1;
var _inp = input_fix_len + _ind * data_length;
var _surf = current_data[_inp];
var _mesh = is(_surf, RiggedMeshedSurface);
if(_mesh) _surf = _surf.getSurface();
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var binded = array_safe_get(boneIDMap, _ind, "") != "";
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var _bx = _x + _w - 24;
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var _cy = ly + _ind * (lh + 4);
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if(point_in_circle(_m[0], _m[1], _bx, _cy + lh / 2, 16)) {
draw_sprite_ui_uniform(THEME.icon_delete, 3, _bx, _cy + lh / 2, 1, COLORS._main_value_negative);
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if(mouse_press(mb_left, _focus))
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layer_remove = _ind;
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} else
draw_sprite_ui_uniform(THEME.icon_delete, 3, _bx, _cy + lh / 2, 1, COLORS._main_icon);
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_bx -= 32;
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if(binded) {
if(point_in_circle(_m[0], _m[1], _bx, _cy + lh / 2, 16)) {
draw_sprite_ui_uniform(THEME.reset_16, 3, _bx, _cy + lh / 2, 1, COLORS._main_value_negative);
if(mouse_press(mb_left, _focus))
resetTransform(_ind);
} else
draw_sprite_ui_uniform(THEME.reset_16, 3, _bx, _cy + lh / 2, 1, COLORS._main_icon);
}
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if(!is_surface(_surf)) continue;
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var aa = (_ind != layer_dragging || layer_dragging == noone)? 1 : 0.5;
var vis = _vis[_ind];
var sel = _sel[_ind];
var hov = _hover && point_in_rectangle(_m[0], _m[1], _x, _cy, _x + _w, _cy + lh);
var _bx = _x + 24;
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if(point_in_circle(_m[0], _m[1], _bx, _cy + lh / 2, 12)) {
draw_sprite_ui_uniform(THEME.junc_visible, vis, _bx, _cy + lh / 2, 1, c_white);
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if(mouse_press(mb_left, _focus))
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hold_visibility = !_vis[_ind];
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if(mouse_click(mb_left, _focus) && _vis[_ind] != hold_visibility) {
_vis[_ind] = hold_visibility;
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doUpdate();
}
} else
draw_sprite_ui_uniform(THEME.junc_visible, vis, _bx, _cy + lh / 2, 1, COLORS._main_icon, 0.5 + 0.5 * vis);
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_bx += 24 + 1;
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if(point_in_circle(_m[0], _m[1], _bx, _cy + lh / 2, 12)) {
draw_sprite_ui_uniform(THEME.cursor_select, sel, _bx, _cy + lh / 2, 1, c_white);
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if(mouse_press(mb_left, _focus))
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hold_select = !_sel[_ind];
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if(mouse_click(mb_left, _focus) && _sel[_ind] != hold_select)
_sel[_ind] = hold_select;
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} else
draw_sprite_ui_uniform(THEME.cursor_select, sel, _bx, _cy + lh / 2, 1, COLORS._main_icon, 0.5 + 0.5 * sel);
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draw_set_color(COLORS.node_composite_bg);
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var _sx0 = _bx + 18;
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var _sx1 = _sx0 + ssh;
var _sy0 = _cy + 3;
var _sy1 = _sy0 + ssh;
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var _ssw = surface_get_width_safe(_surf);
var _ssh = surface_get_height_safe(_surf);
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var _sss = min(ssh / _ssw, ssh / _ssh);
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var _ins = _ind == dynamic_input_inspecting;
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draw_surface_ext_safe(_surf, _sx0, _sy0, _sss, _sss, 0, c_white, 1);
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if(_ins) draw_sprite_stretched_add(THEME.s_box_r2, 1, _sx0, _sy0, ssh, ssh, COLORS._main_text_accent, 1);
else draw_sprite_stretched_add(THEME.s_box_r2, 1, _sx0, _sy0, ssh, ssh, COLORS._main_icon, .3);
var tc = _ins? COLORS._main_text_accent : COLORS._main_icon;
if(hov) tc = COLORS._main_text;
var _tx = _sx1 + 12;
var _ty = _cy + lh / 2;
if(_mesh) {
var _mshx = _tx + 6;
var _mshy = _ty;
draw_sprite_ext(s_node_armature_mesh, 0, _mshx, _mshy, 1, 1, 0, COLORS._main_icon, 1);
_tx += 22;
}
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var _nam = inputs[_inp].name;
if(inputs[_inp].value_from != noone)
_nam = inputs[_inp].value_from.node.getDisplayName();
draw_set_text(f_p2, fa_left, fa_center, tc, aa);
draw_text_add(_tx, _ty, _nam);
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draw_set_alpha(1);
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if(_hover && point_in_rectangle(_m[0], _m[1], _x, _cy, _x + _w, _cy + lh)) {
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hoverIndex = _ind;
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if(!_mesh && mouse_press(mb_left, _focus)) {
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_layer_dragging = _ind;
_layer_drag_y = _m[1];
dynamic_input_inspecting = _ind;
refreshDynamicDisplay();
}
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if(layer_dragging != noone) {
draw_set_color(COLORS._main_accent);
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if(layer_dragging < _ind) draw_line_width(_x + 16, _cy + lh + 2, _x + _w - 16, _cy + lh + 2, 2);
else if(layer_dragging > _ind) draw_line_width(_x + 16, _cy - 2, _x + _w - 16, _cy - 2, 2);
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}
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}
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}
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if(_layer_dragging != noone) {
if(abs(_m[1] - _layer_drag_y) > 4)
layer_dragging = _layer_dragging;
}
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#endregion
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if(mouse_release(mb_left)) _layer_dragging = noone;
if(layer_dragging != noone && mouse_release(mb_left)) {
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if(layer_dragging != hoverIndex && hoverIndex != noone) {
var index = input_fix_len + layer_dragging * data_length;
var targt = input_fix_len + hoverIndex * data_length;
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var _vis = attributes.layer_visible;
var _sel = attributes.layer_selectable;
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var ext = [];
var vis = _vis[layer_dragging];
array_delete(_vis, layer_dragging, 1);
array_insert(_vis, hoverIndex, vis);
var sel = _sel[layer_dragging];
array_delete(_sel, layer_dragging, 1);
array_insert(_sel, hoverIndex, sel);
for( var i = 0; i < data_length; i++ ) {
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ext[i] = inputs[index];
array_delete(inputs, index, 1);
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}
for( var i = 0; i < data_length; i++ ) {
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array_insert(inputs, targt + i, ext[i]);
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}
doUpdate();
}
layer_dragging = noone;
}
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layer_renderer.h = bh + ui(16) + sh;
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return layer_renderer.h;
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});
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input_display_list = [ 1, 2,
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["Output", true], 0,
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["Armature", false], 3, 4, layer_renderer,
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];
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function deleteLayer(index) {
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var idx = input_fix_len + index * data_length;
for( var i = 0; i < data_length; i++ ) {
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array_delete(inputs, idx, 1);
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array_remove(input_display_list, idx + i);
}
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for( var i = input_display_list_len; i < array_length(input_display_list); i++ ) {
if(input_display_list[i] > idx)
input_display_list[i] = input_display_list[i] - data_length;
}
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doUpdate();
}
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static createNewInput = function() {
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var index = array_length(inputs);
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var _s = floor((index - input_fix_len) / data_length);
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if(!LOADING && !APPENDING) boneIDMap = array_verify(boneIDMap, max(array_length(boneIDMap), _s + 1));
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newInput(index + 0, nodeValue_Surface("Surface", self));
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inputs[index + 0].surface_index = index;
inputs[index + 0].hover_effect = 0;
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newInput(index + 1, nodeValue_Float("Transform", self, [ 0, 0, 0, 1, 1 ] ))
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.setDisplay(VALUE_DISPLAY.transform);
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newInput(index + 2, nodeValue_Bool("Inherit Rotation", self, true ));
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newInput(index + 3, nodeValue_Bool("Apply Bone Rotation", self, false ));
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newInput(index + 4, nodeValue_Bool("Inherit Scale", self, false ));
newInput(index + 5, nodeValue_Bool("Apply Bone Scale", self, false ));
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while(_s >= array_length(attributes.layer_visible)) array_push(attributes.layer_visible, true);
while(_s >= array_length(attributes.layer_selectable)) array_push(attributes.layer_selectable, true);
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refreshDynamicDisplay();
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return inputs[index + 0];
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}
input_display_dynamic = [
["Surface data", false], 0, 1, 2, 3, 4, 5,
];
setDynamicInput(6, true, VALUE_TYPE.surface);
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temp_surface = [ surface_create(1, 1), surface_create(1, 1), surface_create(1, 1) ];
blend_temp_surface = temp_surface[2];
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surf_dragging = -1;
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drag_type = 0;
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dragging_sx = 0;
dragging_sy = 0;
dragging_mx = 0;
dragging_my = 0;
rot_anc_x = 0;
rot_anc_y = 0;
overlay_w = 0;
overlay_h = 0;
atlas_data = [];
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bind_data = [];
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bone = noone;
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surface_selecting = noone;
static getInputIndex = function(index) {
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if(index < input_fix_len) return index;
return input_fix_len + (index - input_fix_len) * data_length;
}
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static setBone = function() {
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boneMap = {};
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var _b = getInputData(1);
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bone = _b;
if(bone == noone) return;
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var _bst = ds_stack_create();
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ds_stack_push(_bst, bone);
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while(!ds_stack_empty(_bst)) {
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var _bone = ds_stack_pop(_bst);
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for( var i = 0, n = array_length(_bone.childs); i < n; i++ ) {
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var child_bone = _bone.childs[i];
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boneMap[$ child_bone.ID] = child_bone;
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ds_stack_push(_bst, child_bone);
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}
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}
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ds_stack_destroy(_bst);
}
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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if(isUsingTool("Pose")) {
var _arm = inputs[1].value_from;
if(_arm == noone) return;
return _arm.node.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
}
var dim = getInputData(0);
var _bind = getInputData(2);
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var _dpos = getInputData(3);
var _dsca = getInputData(4);
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if(bone == noone) return;
bone.draw(attributes, false, _x + _dpos[0] * _s, _y + _dpos[1] * _s, _s * _dsca, _mx, _my, anchor_selecting);
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inputs[3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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var mx = (_mx - _x) / _s;
var my = (_my - _y) / _s;
var smx = value_snap(mx, _snx);
var smy = value_snap(my, _sny);
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if(_bind != noone)
return;
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var ww = dim[0];
var hh = dim[1];
var x0 = _x;
var x1 = _x + ww * _s;
var y0 = _y;
var y1 = _y + hh * _s;
if(surf_dragging > -1) {
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var _surf = current_data[surf_dragging + 0];
var _tran = current_data[surf_dragging + 1];
var _aang = current_data[surf_dragging + 2];
var _pang = current_data[surf_dragging + 3];
var _asca = current_data[surf_dragging + 4];
var _psca = current_data[surf_dragging + 5];
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_tran = array_clone(_tran);
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var _bone = array_safe_get(boneIDMap, (surf_dragging - input_fix_len) / data_length, "");
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_bone = boneMap[$ _bone];
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if(drag_type == NODE_COMPOSE_DRAG.move) {
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var _dx = smx - dragging_mx;
var _dy = smy - dragging_my;
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var _p = point_rotate(_dx, _dy, 0, 0, -_bone.angle);
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var pos_x = dragging_sx + _p[0];
var pos_y = dragging_sy + _p[1];
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_tran[TRANSFORM.pos_x] = pos_x;
_tran[TRANSFORM.pos_y] = pos_y;
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} else if(drag_type == NODE_COMPOSE_DRAG.rotate) {
var aa = point_direction(rot_anc_x, rot_anc_y, _mx, _my);
var da = angle_difference(dragging_mx, aa);
var sa;
if(key_mod_press(CTRL))
sa = round((dragging_sx - da) / 15) * 15;
else
sa = dragging_sx - da;
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_tran[TRANSFORM.rot] = sa;
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} else if(drag_type == NODE_COMPOSE_DRAG.scale) {
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var _rot = _aang * (_pang? _bone.angle : _bone.pose_local_angle) + _tran[TRANSFORM.rot];
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var _sw = surface_get_width_safe(_surf);
var _sh = surface_get_height_safe(_surf);
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var _p = point_rotate(_mx - dragging_mx, _my - dragging_my, 0, 0, -_rot);
var sca_x = _p[0] / _s / _sw * 2;
var sca_y = _p[1] / _s / _sh * 2;
if(key_mod_press(SHIFT)) {
sca_x = min(sca_x, sca_y);
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sca_y = sca_x;
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}
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if(_asca) {
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sca_x /= _psca? _bone.pose_scale : _bone.pose_local_scale;
sca_y /= _psca? _bone.pose_scale : _bone.pose_local_scale;
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}
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_tran[TRANSFORM.sca_x] = sca_x;
_tran[TRANSFORM.sca_y] = sca_y;
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}
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if(inputs[surf_dragging + 1].setValue(_tran))
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UNDO_HOLDING = true;
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if(mouse_release(mb_left)) {
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surf_dragging = -1;
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UNDO_HOLDING = false;
}
}
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var hovering = noone;
var hovering_type = noone;
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var _vis = attributes.layer_visible;
var _sel = attributes.layer_selectable;
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var amo = (array_length(inputs) - input_fix_len) / data_length;
var anchors = array_create(array_length(inputs));
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for(var i = 0; i < amo; i++) {
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var index = input_fix_len + i * data_length;
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var _surf = array_safe_get_fast(current_data, index);
if(is(_surf, RiggedMeshedSurface)) {
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if(i != hoverIndex) continue;
var _mesh = _surf.mesh;
for(var j = 0; j < array_length(_mesh.links); j++)
_mesh.links[j].draw(_x, _y, _s);
continue;
}
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if(!_surf || is_array(_surf)) continue;
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var _bone = array_safe_get(boneIDMap, i, "");
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if(!struct_exists(boneMap, _bone)) continue;
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_bone = boneMap[$ _bone];
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var _tran = current_data[index + 1];
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var _aang = current_data[index + 2];
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var _pang = current_data[index + 3];
var _asca = current_data[index + 4];
var _psca = current_data[index + 5];
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var _rot = _aang * (_pang? _bone.angle : _bone.pose_local_angle) + _tran[TRANSFORM.rot];
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var _anc = _bone.getPoint(0.5);
var _mov = point_rotate(_tran[TRANSFORM.pos_x], _tran[TRANSFORM.pos_y], 0, 0, _bone.angle);
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var _sca = [ _tran[TRANSFORM.sca_x], _tran[TRANSFORM.sca_y] ];
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if(_asca) {
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_sca[0] *= _psca? _bone.pose_scale : _bone.pose_local_scale;
_sca[1] *= _psca? _bone.pose_scale : _bone.pose_local_scale;
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}
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var _ww = surface_get_width_safe(_surf);
var _hh = surface_get_height_safe(_surf);
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var _sw = _ww * _sca[0];
var _sh = _hh * _sca[1];
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var _cx = (_anc.x * _dsca) + _mov[0] + _dpos[0];
var _cy = (_anc.y * _dsca) + _mov[1] + _dpos[1];
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var _d0 = point_rotate(_cx - _sw / 2, _cy - _sh / 2, _cx, _cy, _rot);
var _d1 = point_rotate(_cx - _sw / 2, _cy + _sh / 2, _cx, _cy, _rot);
var _d2 = point_rotate(_cx + _sw / 2, _cy - _sh / 2, _cx, _cy, _rot);
var _d3 = point_rotate(_cx + _sw / 2, _cy + _sh / 2, _cx, _cy, _rot);
var _rr = point_rotate(_cx, _cy - _sh / 2 - 4, _cx, _cy, _rot);
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_d0[0] = overlay_x(_d0[0], _x, _s); _d0[1] = overlay_y(_d0[1], _y, _s);
_d1[0] = overlay_x(_d1[0], _x, _s); _d1[1] = overlay_y(_d1[1], _y, _s);
_d2[0] = overlay_x(_d2[0], _x, _s); _d2[1] = overlay_y(_d2[1], _y, _s);
_d3[0] = overlay_x(_d3[0], _x, _s); _d3[1] = overlay_y(_d3[1], _y, _s);
_rr[0] = overlay_x(_rr[0], _x, _s); _rr[1] = overlay_y(_rr[1], _y, _s);
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anchors[index] = {
cx: _cx,
cy: _cy,
d0: _d0,
d1: _d1,
d2: _d2,
d3: _d3,
rr: _rr,
rot: _rot,
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}
}
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for(var i = 0; i < amo; i++) {
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var vis = array_safe_get_fast(_vis, i);
var sel = array_safe_get_fast(_sel, i);
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if(!vis) continue;
if(!sel) continue;
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var index = input_fix_len + i * data_length;
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var _surf = array_safe_get_fast(current_data, index);
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if(!_surf || is_array(_surf)) continue;
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var _bone = array_safe_get(boneIDMap, i, "");
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if(!struct_exists(boneMap, _bone)) continue;
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var a = anchors[index];
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if(surface_selecting == index) {
var _ri = 0;
var _si = 0;
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if(point_in_circle(_mx, _my, a.d3[0], a.d3[1], 12)) {
hovering = index;
hovering_type = NODE_COMPOSE_DRAG.scale;
_si = 1;
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} else if(point_in_rectangle_points(_mx, _my, a.d0[0], a.d0[1], a.d1[0], a.d1[1], a.d2[0], a.d2[1], a.d3[0], a.d3[1])) {
hovering = index;
hovering_type = NODE_COMPOSE_DRAG.move;
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} else if(point_in_circle(_mx, _my, a.rr[0], a.rr[1], 12)) {
hovering = index;
hovering_type = NODE_COMPOSE_DRAG.rotate;
_ri = 1;
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}
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draw_sprite_colored(THEME.anchor_rotate, _ri, a.rr[0], a.rr[1],, a.rot);
draw_sprite_colored(THEME.anchor_scale, _si, a.d3[0], a.d3[1],, a.rot);
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} else if(point_in_rectangle_points(_mx, _my, a.d0[0], a.d0[1], a.d1[0], a.d1[1], a.d2[0], a.d2[1], a.d3[0], a.d3[1]) &&
(surface_selecting != hovering || surface_selecting == noone)) {
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hovering = index;
hovering_type = NODE_COMPOSE_DRAG.move;
}
}
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if(mouse_press(mb_left, active))
surface_selecting = hovering;
if(surface_selecting != noone) {
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var a = array_safe_get_fast(anchors, surface_selecting, noone);
if(!is_struct(a)) surface_selecting = noone;
}
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if(hovering != noone) {
var a = anchors[hovering];
draw_set_color(COLORS.node_composite_overlay_border);
draw_line(a.d0[0], a.d0[1], a.d1[0], a.d1[1]);
draw_line(a.d0[0], a.d0[1], a.d2[0], a.d2[1]);
draw_line(a.d3[0], a.d3[1], a.d1[0], a.d1[1]);
draw_line(a.d3[0], a.d3[1], a.d2[0], a.d2[1]);
}
if(surface_selecting != noone) {
var a = anchors[surface_selecting];
draw_set_color(COLORS._main_accent);
draw_line(a.d0[0], a.d0[1], a.d1[0], a.d1[1]);
draw_line(a.d0[0], a.d0[1], a.d2[0], a.d2[1]);
draw_line(a.d3[0], a.d3[1], a.d1[0], a.d1[1]);
draw_line(a.d3[0], a.d3[1], a.d2[0], a.d2[1]);
}
if(hovering != noone && hovering_type != noone && mouse_press(mb_left, active)) {
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var _tran = current_data[hovering + 1];
var _aang = current_data[hovering + 2];
var _asca = current_data[hovering + 3];
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var a = anchors[hovering];
if(hovering_type == NODE_COMPOSE_DRAG.move) { //move
surf_dragging = hovering;
drag_type = hovering_type;
dragging_sx = _tran[TRANSFORM.pos_x];
dragging_sy = _tran[TRANSFORM.pos_y];
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dragging_mx = mx;
dragging_my = my;
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} else if(hovering_type == NODE_COMPOSE_DRAG.rotate) { //rot
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surf_dragging = hovering;
drag_type = hovering_type;
dragging_sx = _tran[TRANSFORM.rot];
rot_anc_x = overlay_x(a.cx, _x, _s);
rot_anc_y = overlay_y(a.cy, _y, _s);
dragging_mx = point_direction(rot_anc_x, rot_anc_y, _mx, _my);
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} else if(hovering_type == NODE_COMPOSE_DRAG.scale) { //sca
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surf_dragging = hovering;
drag_type = hovering_type;
dragging_mx = (a.d0[0] + a.d3[0]) / 2;
dragging_my = (a.d0[1] + a.d3[1]) / 2;
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}
}
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if(layer_remove > -1) {
deleteLayer(layer_remove);
layer_remove = -1;
}
}
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static step = function() {
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var _dim_type = getSingleValue(1);
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inputs[2].setVisible(_dim_type == COMPOSE_OUTPUT_SCALING.constant);
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for( var i = input_fix_len, n = array_length(inputs); i < n; i += data_length ) {
inputs[i + 3].setVisible(getInputData(i + 2));
inputs[i + 5].setVisible(getInputData(i + 4));
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}
}
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static meshBind = function(_s, _bg) {
_mesh = _s.mesh;
_rmap = _s.rigMap;
_surf = _s.getSurface();
if(!is_surface(_surf)) return;
_rbon = _s.boneMap == noone? boneMap : _s.boneMap;
_rbid = struct_get_names(_rmap);
_rbidL = array_length(_rbid);
_ar = [ 0, 0 ];
array_foreach(_mesh.points, function(_p, i) /*=>*/ {
if(!is(_p, MeshedPoint)) return;
var _px = _p.sx;
var _py = _p.sy;
for( var j = 0; j < _rbidL; j++ ) {
var _rBoneID = _rbid[j];
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if(!struct_exists(boneMap, _rBoneID)) continue;
var _rmapp = _rmap[$ _rBoneID];
var _weight = array_safe_get_fast(_rmapp, i, 0);
if(_weight == 0) continue;
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var _bm = _rbon[$ _rBoneID];
var _b = boneMap[$ _rBoneID];
var _ax = _p.sx - _bm.bone_head_pose.x;
var _ay = _p.sy - _bm.bone_head_pose.y;
point_rotate_origin(_ax, _ay, _b.pose_angle - _bm.pose_angle, _ar);
var _nx = _b.bone_head_pose.x + _ar[0] * _b.pose_scale / _bm.pose_scale;
var _ny = _b.bone_head_pose.y + _ar[1] * _b.pose_scale / _bm.pose_scale;
var _dx = _nx - _p.sx;
var _dy = _ny - _p.sy;
_px += _dx * _weight;
_py += _dy * _weight;
}
_p.x = _px;
_p.y = _py;
});
surface_set_shader(temp_surface[!_bg], sh_sample, false, BLEND.alphamulp);
draw_set_color(c_white);
draw_set_alpha(1);
array_foreach(_mesh.tris, function(_t) /*=>*/ { _t.drawSurface(_surf); });
surface_reset_shader();
surface_set_shader(temp_surface[_bg], noone, true, BLEND.over);
draw_surface(temp_surface[!_bg], 0, 0);
surface_reset_shader();
}
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static processData = function(_outData, _data, _output_index, _array_index) {
var atlas_data = [];
var bind_data = [];
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var _dim = _data[0];
var _bone = _data[1];
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var _bind = _data[2];
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var _dpos = _data[3];
var _dsca = _data[4];
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var cDep = attrDepth();
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setBone();
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//////////////////////////////////////////
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if(getInputAmount() == 0) return _outData;
dynamic_input_inspecting = clamp(dynamic_input_inspecting, 0, getInputAmount() - 1);
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overlay_w = _dim[0];
overlay_h = _dim[1];
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for(var i = 0; i < 3; i++) {
temp_surface[i] = surface_verify(temp_surface[i], _dim[0], _dim[1], cDep);
surface_clear(temp_surface[i]);
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}
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var use_data = _bind != noone;
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var imageAmo = use_data? array_length(_bind) : (array_length(inputs) - input_fix_len) / data_length;
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var _vis = attributes.layer_visible;
var _bg = 0, _s, _i;
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for(var i = 0; i < imageAmo; i++) {
if(!array_safe_get_fast(_vis, i, true)) continue;
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_i = input_fix_len + i * data_length;
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_s = noone;
if(use_data) {
var _bdat = array_safe_get_fast(_bind, i);
if(is(_bdat, __armature_bind_data))
_s = _bdat.surface.get();
} else
_s = array_safe_get_fast(_data, _i);
if(is(_s, RiggedMeshedSurface)) {
meshBind(_s, _bg);
continue;
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}
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if(!is_surface(_s)) continue;
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var _b = use_data? _bind[i].bone : array_safe_get(boneIDMap, i, "");
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if(!struct_exists(boneMap, _b)) continue;
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_b = boneMap[$ _b];
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var _tran = use_data? _bind[i].transform : _data[_i + 1];
var _aang = use_data? _bind[i].applyRot : _data[_i + 2];
var _pang = use_data? _bind[i].applyRotl : _data[_i + 3];
var _asca = use_data? _bind[i].applySca : _data[_i + 4];
var _psca = use_data? _bind[i].applyScal : _data[_i + 5];
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var _rot = _aang * (_pang? _b.angle : _b.pose_local_angle) + _tran[TRANSFORM.rot];
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var _anc = _b.getPoint(0.5);
var _mov = point_rotate(_tran[TRANSFORM.pos_x], _tran[TRANSFORM.pos_y], 0, 0, _b.angle);
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var _sca = [ _tran[TRANSFORM.sca_x], _tran[TRANSFORM.sca_y] ];
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if(_asca) {
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_sca[0] *= _psca? _b.pose_scale : _b.pose_local_scale;
_sca[1] *= _psca? _b.pose_scale : _b.pose_local_scale;
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}
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var _ww = surface_get_width_safe(_s);
var _hh = surface_get_height_safe(_s);
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var _sw = _ww * _sca[0];
var _sh = _hh * _sca[1];
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var _cen = point_rotate(-_sw / 2, -_sh / 2, 0, 0, _rot);
var _pos = [
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(_anc.x * _dsca) + _cen[0] + _mov[0] + _dpos[0],
(_anc.y * _dsca) + _cen[1] + _mov[1] + _dpos[1]
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];
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array_push(atlas_data, new SurfaceAtlas(_s, _pos[0], _pos[1], _rot, _sca[0], _sca[1]));
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array_push(bind_data, new __armature_bind_data(_s, _b, _tran, _aang, _pang, _asca, _psca));
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surface_set_shader(temp_surface[_bg], sh_sample, true, BLEND.alphamulp);
blend_temp_surface = temp_surface[2];
draw_surface_blend_ext(temp_surface[!_bg], _s, _pos[0], _pos[1], _sca[0], _sca[1], _rot);
surface_reset_shader();
_bg = !_bg;
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}
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var _outSurf = surface_verify(_outData[0], _dim[0], _dim[1], cDep);
surface_set_shader(_outSurf);
draw_surface_safe(temp_surface[!_bg]);
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surface_reset_shader();
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return [ _outSurf, atlas_data, bind_data ];
}
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static resetTransform = function(surfIndex) {
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var _bind = getInputData(2);
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var use_data = _bind != noone;
var _surf = getInputData(surfIndex + 0);
var _tran = getInputData(surfIndex + 1);
var _arot = getInputData(surfIndex + 2);
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var _b = use_data? _bind[i].bone : array_safe_get(boneIDMap, (surfIndex - input_fix_len) / data_length, "");
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if(!struct_exists(boneMap, _b)) return;
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_b = boneMap[$ _b];
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var _cx = surface_get_width_safe(_surf) / 2;
var _cy = surface_get_height_safe(_surf) / 2;
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var _anc = _b.getPoint(0.5);
var _rot = _arot? -_b.angle : 0;
var _tr = [ _cx - _anc.x, _cy - _anc.y, _rot, 1, 1 ];
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inputs[surfIndex + 1].setValue(_tr);
}
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static attributeSerialize = function() {
var att = { boneIDMap };
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return att;
}
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static attributeDeserialize = function(attr) {
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struct_append(attributes, attr);
boneIDMap = struct_try_get(attr, "boneIDMap", boneIDMap);
}
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static postApplyDeserialize = function() {
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setBone();
}
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}