2023-05-22 20:31:55 +02:00
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#region global
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2023-07-06 19:49:16 +02:00
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enum ANIMATOR_END {
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loop,
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2024-07-29 06:58:47 +02:00
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stop,
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pingpong,
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2023-07-06 19:49:16 +02:00
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}
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2023-07-25 20:12:40 +02:00
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#macro ANIMATION_STATIC !(PROJECT.animator.is_playing || PROJECT.animator.frame_progress)
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2023-10-31 13:33:36 +01:00
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#macro IS_PLAYING PROJECT.animator.is_playing
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2024-01-19 09:33:37 +01:00
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#macro IS_RENDERING PROJECT.animator.is_rendering
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2023-10-09 16:07:33 +02:00
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#macro CURRENT_FRAME PROJECT.animator.current_frame
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2024-01-19 09:33:37 +01:00
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2023-10-09 16:07:33 +02:00
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#macro TOTAL_FRAMES PROJECT.animator.frames_total
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#macro FRAME_RANGE PROJECT.animator.frame_range
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#macro FIRST_FRAME PROJECT.animator.getFirstFrame()
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#macro LAST_FRAME PROJECT.animator.getLastFrame()
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#macro IS_FIRST_FRAME PROJECT.animator.isFirstFrame()
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#macro IS_LAST_FRAME PROJECT.animator.isLastFrame()
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2023-05-22 20:31:55 +02:00
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#endregion
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#region animation class
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2022-12-10 05:06:01 +01:00
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function AnimationManager() constructor {
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2023-03-07 14:29:47 +01:00
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frames_total = 30;
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current_frame = 0;
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real_frame = 0;
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2023-01-01 02:06:02 +01:00
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time_since_last_frame = 0;
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2024-01-18 14:13:20 +01:00
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2023-03-07 14:29:47 +01:00
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framerate = 30;
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is_playing = false;
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is_rendering = false;
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2023-03-07 14:29:47 +01:00
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frame_progress = false;
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2024-01-18 14:13:20 +01:00
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frame_range = noone;
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2024-07-29 06:58:47 +02:00
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play_direction = 1;
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2024-01-19 09:33:37 +01:00
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is_simulating = false;
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2023-11-26 13:16:38 +01:00
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__debug_animator_counter = 0;
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2023-11-03 14:43:28 +01:00
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playback = ANIMATOR_END.loop;
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2022-12-10 05:06:01 +01:00
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2024-07-29 06:58:47 +02:00
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static setFrame = function(_frame, _round = true) {
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var _c = current_frame;
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// _frame = clamp(_frame, 0, frames_total);
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real_frame = _frame;
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current_frame = _round? round(_frame) : _frame;
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2022-12-12 09:08:03 +01:00
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frame_progress = _c != current_frame;
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2023-02-14 02:51:14 +01:00
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2024-01-19 09:33:37 +01:00
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if(frame_progress) {
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time_since_last_frame = 0;
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2023-10-02 10:45:30 +02:00
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RENDER_ALL
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}
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}
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2023-04-10 20:02:59 +02:00
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2024-07-29 06:58:47 +02:00
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static getFirstFrame = function(range = true) { return range && frame_range != noone? frame_range[0] - 1 : 0; }
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static getLastFrame = function(range = true) { return range && frame_range != noone? frame_range[1] - 1 : frames_total - 1; }
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static firstFrame = function(range = true) { setFrame(getFirstFrame(range)); }
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static lastFrame = function(range = true) { setFrame(getLastFrame(range)); }
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static isFirstFrame = function() { return current_frame == getFirstFrame(); }
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static isLastFrame = function() { return current_frame == getLastFrame(); }
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static resetAnimation = function() {
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array_foreach(PROJECT.allNodes, function(node) { node.resetAnimation(); });
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}
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2023-05-16 21:28:16 +02:00
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static toggle = function() {
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is_playing = !is_playing;
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frame_progress = true;
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2023-07-25 20:12:40 +02:00
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time_since_last_frame = 0;
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}
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2023-06-04 12:38:40 +02:00
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2024-07-29 06:58:47 +02:00
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static pause = function() {
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is_playing = false;
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frame_progress = true;
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2023-07-25 20:12:40 +02:00
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time_since_last_frame = 0;
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2024-07-29 06:58:47 +02:00
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}
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2023-05-16 21:28:16 +02:00
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static play = function() {
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if(is_simulating) setFrame(0);
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else firstFrame();
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is_playing = true;
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frame_progress = true;
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time_since_last_frame = 0;
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play_direction = 1;
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}
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static render = function() {
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if(is_simulating) setFrame(0);
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else firstFrame();
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is_playing = true;
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is_rendering = true;
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frame_progress = true;
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time_since_last_frame = 0;
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2024-07-29 06:58:47 +02:00
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}
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static resume = function() {
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is_playing = true;
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frame_progress = true;
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2023-07-25 20:12:40 +02:00
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time_since_last_frame = 0;
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}
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2023-05-16 21:28:16 +02:00
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2024-07-29 06:58:47 +02:00
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static stop = function() {
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firstFrame();
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is_playing = false;
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time_since_last_frame = 0;
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}
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static step = function() {
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if(frame_range != noone) {
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var _fr0 = min(frame_range[0], frame_range[1]);
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var _fr1 = max(frame_range[0], frame_range[1]);
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if(_fr0 == _fr1) {
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frame_range = noone;
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} else {
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frame_range[0] = max(_fr0, 0);
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frame_range[1] = min(_fr1, frames_total);
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}
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}
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2023-11-26 13:16:38 +01:00
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if(!is_playing) return;
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var _frTime = 1 / framerate;
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time_since_last_frame += delta_time / 1_000_000;
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2024-02-12 13:59:43 +01:00
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2024-07-29 06:58:47 +02:00
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if(time_since_last_frame < _frTime) return;
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var dt = time_since_last_frame - _frTime;
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setFrame(real_frame + play_direction);
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time_since_last_frame = dt;
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var _maxFrame = frame_range != noone? frame_range[1] : frames_total;
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if(current_frame >= _maxFrame) {
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firstFrame();
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2024-01-19 09:33:37 +01:00
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2024-07-29 06:58:47 +02:00
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if(playback == ANIMATOR_END.stop || is_rendering) {
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is_playing = false;
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is_rendering = false;
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time_since_last_frame = 0;
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2023-11-26 13:16:38 +01:00
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2024-07-29 06:58:47 +02:00
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} else if(playback == ANIMATOR_END.pingpong) {
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setFrame(max(0, frames_total - 2));
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play_direction = -1;
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2024-01-19 09:33:37 +01:00
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}
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2024-07-29 06:58:47 +02:00
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} else if(current_frame <= 0) {
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if(playback == ANIMATOR_END.pingpong)
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play_direction = 1;
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2024-01-19 09:33:37 +01:00
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}
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2024-07-29 06:58:47 +02:00
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}
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2022-12-10 05:06:01 +01:00
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}
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#endregion
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