Pixel-Composer/scripts/node_blur_contrast/node_blur_contrast.gml

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function Node_Blur_Contrast(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Contrast Blur";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Float("Size", self, 3))
.setValidator(VV_min(0))
.setUnitRef(function(index) /*=>*/ {return getDimension(index)});
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newInput(2, nodeValue_Float("Threshold", self, 0.2, "Brightness different to be blur together."))
.setDisplay(VALUE_DISPLAY.slider);
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newInput(3, nodeValue_Surface("Mask", self));
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newInput(4, nodeValue_Float("Mix", self, 1))
.setDisplay(VALUE_DISPLAY.slider);
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newInput(5, nodeValue_Bool("Active", self, true));
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active_index = 5;
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newInput(6, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(3); // inputs 7, 8
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newInput(9, nodeValue_Bool("Gamma Correction", self, false));
input_display_list = [ 5, 6,
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["Surfaces", true], 0, 3, 4, 7, 8,
["Blur", false], 1, 2, 9,
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]
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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temp_surface = [ surface_create(1, 1) ];
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attribute_surface_depth();
static step = function() {
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__step_mask_modifier();
}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _surf = _data[0];
var _size = _data[1];
var _tres = _data[2];
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var _mask = _data[3];
var _mix = _data[4];
var _gam = _data[9];
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var ww = surface_get_width_safe(_surf);
var hh = surface_get_height_safe(_surf);
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surface_set_shader(_outSurf, sh_blur_box_contrast);
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shader_set_f("dimension", [ ww, hh ]);
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shader_set_f("size", _size);
shader_set_f("treshold", _tres);
shader_set_i("gamma", _gam);
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draw_surface_safe(_surf);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _mask, _mix);
_outSurf = channel_apply(_data[0], _outSurf, _data[6]);
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return _outSurf;
}
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}