Pixel-Composer/scripts/node_blur_shape/node_blur_shape.gml

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function Node_Blur_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Shape Blur";
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newInput(0, nodeValue_Surface("Surface in", self));
newInput(1, nodeValue_Surface("Blur Shape", self));
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newInput(2, nodeValue_Surface("Blur mask", self));
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newInput(3, nodeValue_Surface("Mask", self));
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newInput(4, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(5, nodeValue_Bool("Active", self, true));
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active_index = 5;
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newInput(6, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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newInput(7, nodeValue_Enum_Button("Mode", self, 0, [ "Blur", "Max" ]));
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__init_mask_modifier(3); // inputs 8, 9,
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newInput(10, nodeValue_Bool("Gamma Correction", self, false));
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input_display_list = [ 5, 6,
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["Surfaces", true], 0, 3, 4, 8, 9,
["Blur", false], 7, 1, 2, 10,
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];
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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attribute_surface_depth();
attribute_oversample();
static step = function() { #region
__step_mask_modifier();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
if(!is_surface(_data[0])) return _outSurf;
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var _samp = getAttribute("oversample");
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var _blur = _data[1];
var _mask = _data[2];
var _mode = _data[7];
var _gam = _data[9];
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surface_set_shader(_outSurf, sh_blur_shape);
shader_set_f("dimension", surface_get_dimension(_data[0]));
shader_set_f("blurMaskDimension", surface_get_dimension(_blur));
var b = shader_set_surface("blurMask", _blur);
shader_set_i("sampleMode", _samp);
shader_set_i("mode", _mode);
shader_set_i("mode", _mode);
shader_set_i("gamma", _gam);
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gpu_set_tex_filter_ext(b, true);
shader_set_i("useMask", is_surface(_mask));
shader_set_surface("mask", _mask);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]);
_outSurf = channel_apply(_data[0], _outSurf, _data[6]);
return _outSurf;
} #endregion
}