Pixel-Composer/scripts/node_path_scatter/node_path_scatter.gml

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function Node_Path_Scatter(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Scatter Path";
setDimension(96, 48);
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newInput(0, nodeValue_PathNode("Base Path", self, noone))
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.setVisible(true, true);
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newInput(1, nodeValue_PathNode("Scatter Path", self, noone))
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.setVisible(true, true);
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newInput(2, nodeValue_Slider_Range("Range", self, [ 0, 1 ]));
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newInput(3, nodeValue_Int("Amount", self, 4));
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newInput(4, nodeValue_Slider_Range("Scale", self, [ 0.5, 1 ]));
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newInput(5, nodeValueSeed(self));
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newInput(6, nodeValue_Curve("Scale over Length", self, CURVE_DEF_11));
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newInput(7, nodeValue_Rotation_Random("Rotation", self, [ 0, 45, 135, 0, 0 ] ));
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newInput(8, nodeValue_Enum_Scroll("Distribution", self, 0 , [ "Uniform", "Random" ]));
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newInput(9, nodeValue_Curve("Trim over Length", self, CURVE_DEF_11));
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newInput(10, nodeValue_Float("Range", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(11, nodeValue_Bool("Flip if Negative", self, false ));
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newInput(12, nodeValue_Enum_Scroll("Origin", self, 0 , [ "Individual", "First", "Zero" ]));
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newOutput(0, nodeValue_Output("Path", self, VALUE_TYPE.pathnode, self));
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input_display_list = [ 5,
["Paths", false], 0, 1, 10, 9,
["Scatter", false], 8, 3,
["Position", false], 12, 2,
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["Rotation", false], 7, 11,
["Scale", false], 4, 6,
];
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _path = getSingleValue(0);
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if(_path && struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
var _path = getSingleValue(1);
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if(_path && struct_has(_path, "drawOverlay")) _path.drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function Path_Scatter() constructor {
line_amount = 0;
paths = [];
segment_counts = [];
line_lengths = [];
accu_lengths = [];
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__temp_p = [ 0, 0 ];
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static getLineCount = function() { return line_amount; }
static getSegmentCount = function(ind = 0) { return array_safe_get_fast(segment_counts, ind); }
static getLength = function(ind = 0) { return array_safe_get_fast(line_lengths, ind); }
static getAccuLength = function(ind = 0) { return array_safe_get_fast(accu_lengths, ind); }
static getPointRatio = function(_rat, ind = 0, out = undefined) {
if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; }
var _path = array_safe_get_fast(paths, ind, 0);
if(_path == 0) return out;
var _pathObj = _path.path;
if(!is_struct(_pathObj) || !struct_has(_pathObj, "getPointRatio"))
return out;
var _ind = _path.index;
var _ori = _path.ori;
var _pos = _path.pos;
var _rot = _path.rot;
var _rotW = _path.rotW;
var _sca = _path.sca;
var _trm = _path.trim;
var _flip = _path.flip;
_rat *= _trm;
out = _pathObj.getPointRatio(_rat, _ind, out);
var _px = out.x - _ori[0];
var _py = out.y - _ori[1];
if(_flip && angle_difference(_rotW, 90) < 0)
_px = -_px;
__temp_p = point_rotate(_px, _py, 0, 0, _rot, __temp_p);
out.x = _pos[0] + __temp_p[0] * _sca;
out.y = _pos[1] + __temp_p[1] * _sca;
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return out;
}
static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / getLength(ind), ind, out); }
static getBoundary = function(ind = 0) {
var _path = getInputData(0);
return struct_has(_path, "getBoundary")? _path.getBoundary(ind) : new BoundingBox( 0, 0, 1, 1 );
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static processData = function(_outSurf, _data, _output_index, _array_index) {
var path_base = _data[ 0];
var path_scat = _data[ 1];
var _range = _data[ 2];
var _repeat = _data[ 3];
var _scale = _data[ 4];
var _seed = _data[ 5];
var _sca_wid = _data[ 6];
var _rotation = _data[ 7];
var _distrib = _data[ 8];
var _trim = _data[ 9];
var _trim_rng = _data[10];
var _flip = _data[11];
var _resetOri = _data[12];
var _scattered = new Path_Scatter();
if(path_base == noone) return _scattered;
if(path_scat == noone) return _scattered;
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var p = new __vec2();
random_set_seed(_seed);
var _line_amounts = path_scat.getLineCount();
var _ind = 0;
_scattered.line_amount = _repeat * _line_amounts;
_scattered.paths = array_create(_scattered.line_amount);
_scattered.segment_counts = array_create(_scattered.line_amount);
_scattered.line_lengths = array_create(_scattered.line_amount);
_scattered.accu_lengths = array_create(_scattered.line_amount);
var ori, pos;
var _prog_raw, _prog;
var _dir, _sca, _rot, _rotW, _trm;
var x0, y0, x1, y1;
for (var i = 0; i < _repeat; i++) {
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_prog_raw = _distrib? random_range(0, 1) : (i / max(1, _repeat - 1)) * 0.9999;
_prog = lerp(_range[0], _range[1], _prog_raw);
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_sca = random_range(_scale[0], _scale[1]);
_sca *= eval_curve_x(_sca_wid, _prog_raw);
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_rot = angle_random_eval(_rotation);
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_trm = _trim_rng;
_trm *= eval_curve_x(_trim, _prog_raw);
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for (var k = 0; k < _line_amounts; k++) {
switch(_resetOri) {
case 0 :
p = path_scat.getPointRatio(0, k, p);
ori = [ p.x, p.y ];
break;
case 1 :
p = path_scat.getPointRatio(0, 0, p);
ori = [ p.x, p.y ];
break;
case 2 :
ori = [ 0, 0 ];
break;
}
p = path_base.getPointRatio(_prog, k, p);
pos = [ p.x, p.y ];
p = path_base.getPointRatio(clamp(_prog - 0.001, 0., 0.9999), k, p);
x0 = p.x;
y0 = p.y;
p = path_base.getPointRatio(clamp(_prog + 0.001, 0., 0.9999), k, p);
x1 = p.x;
y1 = p.y;
_dir = point_direction(x0, y0, x1, y1);
_dir += _rot;
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_scattered.paths[_ind] = {
path : path_scat,
index : k,
ori : ori,
pos : pos,
rot : _dir,
rotW : _rot,
sca : _sca,
trim : max(0, _trm),
flip : _flip,
}
var _segment_counts = array_clone(path_scat.getSegmentCount(k));
var _line_lengths = array_clone(path_scat.getLength(k));
var _accu_lengths = array_clone(path_scat.getAccuLength(k));
_line_lengths *= _sca;
for (var j = 0, m = array_length(_accu_lengths); j < m; j++)
_accu_lengths[j] *= _sca;
_scattered.segment_counts[_ind] = _segment_counts;
_scattered.line_lengths[_ind] = _line_lengths;
_scattered.accu_lengths[_ind] = _accu_lengths;
_ind++;
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}
}
return _scattered;
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_bbox_uniform(s_node_path_scatter, 0, bbox);
}
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}