Pixel-Composer/scripts/node_mk_fracture/node_mk_fracture.gml

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function Node_MK_Fracture(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "MK Fracture";
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 1] = nodeValue("Subdivision", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 4, 4 ])
.setDisplay(VALUE_DISPLAY.vector);
input_display_list = [ new Inspector_Sprite(s_MKFX), 0,
["Fracture", false], 1,
];
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _surf = _data[0];
surface_set_target(_outSurf);
DRAW_CLEAR
surface_reset_target();
return _outSurf;
}
}