Pixel-Composer/shaders/sh_2d_light/sh_2d_light.yy

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{
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"resourceType": "GMShader",
"resourceVersion": "1.0",
"name": "sh_2d_light",
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"type": 1,
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"parent": {
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"name": "blend",
"path": "folders/shader/blend.yy",
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},
}