Pixel-Composer/scripts/node_atlas_set/node_atlas_set.gml

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function Node_Atlas_Set(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Atlas Set";
previewable = true;
inputs[| 0] = nodeValue("Atlas", self, JUNCTION_CONNECT.input, VALUE_TYPE.atlas, noone)
.setVisible(true, true);
inputs[| 1] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, [])
.setArrayDepth(1);
inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [])
.setDisplay(VALUE_DISPLAY.vector)
.setArrayDepth(1);
inputs[| 3] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [])
.setArrayDepth(1);
inputs[| 4] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [])
.setDisplay(VALUE_DISPLAY.vector)
.setArrayDepth(1);
inputs[| 5] = nodeValue("Blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, [])
.setArrayDepth(1);
inputs[| 6] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [])
.setArrayDepth(1);
outputs[| 0] = nodeValue("Atlas", self, JUNCTION_CONNECT.output, VALUE_TYPE.atlas, noone);
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static update = function(frame = PROJECT.animator.current_frame) {
var atl = getInputData(0);
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if(atl == noone) return;
if(is_array(atl) && array_length(atl) == 0) return;
if(!is_array(atl))
atl = [ atl ];
var surf = getInputData(1);
var posi = getInputData(2);
var rota = getInputData(3);
var scal = getInputData(4);
var blns = getInputData(5);
var alph = getInputData(6);
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var use = [ 0 ];
for( var i = 1; i < 7; i++ ) use[i] = inputs[| i].value_from != noone;
var natl = [];
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for( var i = 0, n = array_length(atl); i < n; i++ ) {
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natl[i] = atl[i].clone();
if(use[1]) natl[i].surface.set(array_safe_get(surf, i));
if(use[2]) natl[i].position = array_safe_get(posi, i);
if(use[3]) natl[i].rotation = array_safe_get(rota, i);
if(use[4]) natl[i].scale = array_safe_get(scal, i);
if(use[5]) natl[i].blend = array_safe_get(blns, i);
if(use[6]) natl[i].alpha = array_safe_get(alph, i);
}
outputs[| 0].setValue(natl);
}
}