Pixel-Composer/scripts/node_surface_data/node_surface_data.gml

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function Node_Surface_data(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Surface data";
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color = COLORS.node_blend_number;
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previewable = false;
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inputs[| 0] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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outputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, [ 1, 1 ])
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.setDisplay(VALUE_DISPLAY.vector);
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outputs[| 1] = nodeValue("Array length", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, 0);
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w = 96;
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static update = function(frame = PROJECT.animator.current_frame) {
var _insurf = getInputData(0);
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if(is_array(_insurf)) {
var len = array_length(_insurf);
var _dim = array_create(len);
for( var i = 0; i < len; i++ ) {
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_dim[i][0] = surface_get_width_safe(_insurf[i]);
_dim[i][1] = surface_get_height_safe(_insurf[i]);
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}
outputs[| 0].setValue(_dim);
outputs[| 1].setValue(len);
return;
}
if(!_insurf || !surface_exists(_insurf)) return;
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outputs[| 0].setValue([ surface_get_width_safe(_insurf), surface_get_height_safe(_insurf) ]);
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}
}