Pixel-Composer/scripts/node_noise_bubble/node_noise_bubble.gml

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function Node_Noise_Bubble(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Bubble Noise";
shader = sh_noise_bubble;
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newInput(1, nodeValue_Float("Density", self, 0.5 ))
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.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "density");
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newInput(2, nodeValueSeed(self));
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addShaderProp(SHADER_UNIFORM.float, "seed");
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newInput(3, nodeValue_Slider_Range("Scale", self, [ 0.5, 0.8 ] ));
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addShaderProp(SHADER_UNIFORM.float, "scale");
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newInput(4, nodeValue_Float("Thickness", self, 0 ))
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.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "thickness");
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newInput(5, nodeValue_Enum_Button("Mode", self, 0 , [ "Line", "Fill" ] ));
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addShaderProp(SHADER_UNIFORM.integer, "mode");
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newInput(6, nodeValue_Slider_Range("Opacity", self, [ 0., 1. ] ));
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addShaderProp(SHADER_UNIFORM.float, "alpha");
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newInput(7, nodeValue_Enum_Scroll("Blending", self, 0 , [ "Max", "Add" ] ));
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addShaderProp(SHADER_UNIFORM.integer, "render");
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input_display_list = [ 2,
["Output", true], 0,
["Noise", false], 1, 3,
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["Render", false], 5, 4, 6, 7,
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];
}