Pixel-Composer/scripts/node_perlin/node_perlin.gml

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function Node_Perlin(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Perlin Noise";
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newInput(0, nodeValue_Dimension(self));
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newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ]))
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.setUnitRef(function(index) { return getDimension(index); });
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newInput(2, nodeValue_Vec2("Scale", self, [ 5, 5 ]))
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.setMappable(10);
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newInput(3, nodeValue_Int("Iteration", self, 4));
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newInput(4, nodeValue_Bool("Tile", self, true));
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newInput(5, nodeValueSeed(self));
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newInput(6, nodeValue_Enum_Button("Color mode", self, 0, [ "Greyscale", "RGB", "HSV" ]));
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newInput(7, nodeValue_Slider_Range("Color R range", self, [ 0, 1 ]));
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newInput(8, nodeValue_Slider_Range("Color G range", self, [ 0, 1 ]));
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newInput(9, nodeValue_Slider_Range("Color B range", self, [ 0, 1 ]));
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//////////////////////////////////////////////////////////////////////////////////
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newInput(10, nodeValueMap("Scale map", self));
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//////////////////////////////////////////////////////////////////////////////////
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newInput(11, nodeValue_Rotation("Rotation", self, 0));
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input_display_list = [
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["Output", true], 0, 5,
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["Noise", false], 1, 11, 2, 10, 3, 4,
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["Render", false], 6, 7, 8, 9,
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];
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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attribute_surface_depth();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _hov = false;
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var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
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return _hov;
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}
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static step = function() {
var _col = getInputData(6);
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inputs[7].setVisible(_col != 0);
inputs[8].setVisible(_col != 0);
inputs[9].setVisible(_col != 0);
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inputs[7].name = _col == 1? "Color R range" : "Color H range";
inputs[8].name = _col == 1? "Color G range" : "Color S range";
inputs[9].name = _col == 1? "Color B range" : "Color V range";
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inputs[2].mappableStep();
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = _data[0];
var _pos = _data[1];
var _ite = _data[3];
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var _til = _data[4];
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var _sed = _data[5];
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var _col = _data[6];
var _clr = _data[7];
var _clg = _data[8];
var _clb = _data[9];
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var _rot = _data[11];
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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surface_set_shader(_outSurf, sh_perlin_tiled);
shader_set_2("dimension", _dim);
shader_set_2("position", _pos);
shader_set_f("rotation", degtorad(_rot));
shader_set_f_map("scale", _data[2], _data[10], inputs[2]);
shader_set_f("seed", _sed);
shader_set_i("tile", _til);
shader_set_i("iteration", _ite);
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shader_set_i("colored", _col);
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shader_set_2("colorRanR", _clr);
shader_set_2("colorRanG", _clg);
shader_set_2("colorRanB", _clb);
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draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
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surface_reset_shader();
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return _outSurf;
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}
}