Pixel-Composer/scripts/d3d_cube/d3d_cube.gml

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function __3dCube() : __3dObject() constructor {
VF = global.VF_POS_NORM_TEX_COL;
render_type = pr_trianglelist;
static initModel = function(size) {
size /= 2;
vertex = [[
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new __vertex(-size, -size, size).setNormal(0, 0, 1).setUV(1, 1),
new __vertex( size, size, size).setNormal(0, 0, 1).setUV(0, 0),
new __vertex( size, -size, size).setNormal(0, 0, 1).setUV(0, 1),
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new __vertex(-size, -size, size).setNormal(0, 0, 1).setUV(1, 1),
new __vertex(-size, size, size).setNormal(0, 0, 1).setUV(1, 0),
new __vertex( size, size, size).setNormal(0, 0, 1).setUV(0, 0),
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new __vertex(-size, -size, -size).setNormal(0, 0, -1).setUV(1, 1),
new __vertex( size, -size, -size).setNormal(0, 0, -1).setUV(0, 1),
new __vertex( size, size, -size).setNormal(0, 0, -1).setUV(0, 0),
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new __vertex(-size, -size, -size).setNormal(0, 0, -1).setUV(1, 1),
new __vertex( size, size, -size).setNormal(0, 0, -1).setUV(0, 0),
new __vertex(-size, size, -size).setNormal(0, 0, -1).setUV(1, 0),
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new __vertex(-size, -size, size).setNormal(-1, 0, 0).setUV(1, 0),
new __vertex(-size, size, -size).setNormal(-1, 0, 0).setUV(0, 1),
new __vertex(-size, size, size).setNormal(-1, 0, 0).setUV(0, 0),
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new __vertex(-size, -size, size).setNormal(-1, 0, 0).setUV(1, 0),
new __vertex(-size, -size, -size).setNormal(-1, 0, 0).setUV(1, 1),
new __vertex(-size, size, -size).setNormal(-1, 0, 0).setUV(0, 1),
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new __vertex( size, -size, size).setNormal(1, 0, 0).setUV(0, 0),
new __vertex( size, size, size).setNormal(1, 0, 0).setUV(1, 0),
new __vertex( size, size, -size).setNormal(1, 0, 0).setUV(1, 1),
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new __vertex( size, -size, size).setNormal(1, 0, 0).setUV(0, 0),
new __vertex( size, size, -size).setNormal(1, 0, 0).setUV(1, 1),
new __vertex( size, -size, -size).setNormal(1, 0, 0).setUV(0, 1),
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new __vertex(-size, size, size).setNormal(0, 1, 0).setUV(1, 0),
new __vertex( size, size, -size).setNormal(0, 1, 0).setUV(0, 1),
new __vertex( size, size, size).setNormal(0, 1, 0).setUV(0, 0),
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new __vertex(-size, size, size).setNormal(0, 1, 0).setUV(1, 0),
new __vertex(-size, size, -size).setNormal(0, 1, 0).setUV(1, 1),
new __vertex( size, size, -size).setNormal(0, 1, 0).setUV(0, 1),
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new __vertex(-size, -size, size).setNormal(0, -1, 0).setUV(0, 0),
new __vertex( size, -size, size).setNormal(0, -1, 0).setUV(1, 0),
new __vertex( size, -size, -size).setNormal(0, -1, 0).setUV(1, 1),
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new __vertex(-size, -size, size).setNormal(0, -1, 0).setUV(0, 0),
new __vertex( size, -size, -size).setNormal(0, -1, 0).setUV(1, 1),
new __vertex(-size, -size, -size).setNormal(0, -1, 0).setUV(0, 1),
]];
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VB = build();
} initModel(1);
}