Pixel-Composer/scripts/node_rigid_group/node_rigid_group.gml

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function Node_Rigid_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor {
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name = "RigidSim";
color = COLORS.node_blend_simulation;
icon = THEME.rigidSim;
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update_on_frame = true;
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ungroupable = false;
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update_on_frame = true;
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collIndex = irandom_range(1, 9999);
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if(!LOADING && !APPENDING && !CLONING) {
var _render = nodeBuild("Node_Rigid_Render", 256, -32, self);
var _output = nodeBuild("Node_Group_Output", 416, -32, self);
_output.inputs[| 0].setFrom(_render.outputs[| 0]);
}
//physics_world_update_iterations(30);
//physics_world_update_speed(100)
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static reset = function() {
instance_destroy(oRigidbody);
physics_pause_enable(true);
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var node_list = getNodeList();
for( var i = 0; i < ds_list_size(node_list); i++ ) {
var n = node_list[| i];
if(variable_struct_exists(n, "reset"))
n.reset();
}
physics_pause_enable(false);
}
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static update = function() {
if(ANIMATOR.current_frame == 0)
reset();
}
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PATCH_STATIC
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}