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function Node_Blur_Simple(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Non-Uniform Blur";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Float("Size", self, 3))
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.setValidator(VV_min(0))
.setUnitRef(function(index) /*=>*/ {return getDimension(index)});
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newInput(2, nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ]))
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.setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.");
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newInput(3, nodeValue_Surface("Blur mask", self));
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newInput(4, nodeValue_Bool("Override color", self, false, "Replace all color while keeping the alpha. Used to\nfix grey outline when bluring transparent pixel."));
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newInput(5, nodeValue_Color("Color", self, c_black));
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newInput(6, nodeValue_Surface("Mask", self));
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newInput(7, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(8, nodeValue_Bool("Active", self, true));
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active_index = 8;
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newInput(9, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(6); // inputs 10, 11,
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newInput(12, nodeValue_Gradient("Gradient", self, new gradientObject([ cola(c_black), cola(c_white) ])))
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.setMappable(13);
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newInput(13, nodeValueMap("Gradient map", self));
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newInput(14, nodeValueGradientRange("Gradient map range", self, inputs[1]));
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newInput(15, nodeValue_Bool("Use Gradient", self, false));
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newInput(16, nodeValue_Bool("Gamma Correction", self, false));
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input_display_list = [ 8, 9,
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["Surfaces", true], 0, 6, 7, 10, 11,
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["Blur", false], 1, 3, 4, 5, 16,
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["Effects", false, 15], 12, 13, 14,
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];
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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attribute_surface_depth();
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attribute_oversample();
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static step = function() {
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__step_mask_modifier();
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inputs[12].mappableStep();
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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if(!is_surface(_data[0])) return _outSurf;
var _size = _data[1];
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var _samp = struct_try_get(attributes, "oversample");
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var _mask = _data[3];
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var _isovr = _data[4];
var _overc = _data[5];
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var _msk = _data[6];
var _mix = _data[7];
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var _useGrd = _data[15];
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var _gam = _data[16];
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inputs[5].setVisible(_isovr);
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surface_set_shader(_outSurf, sh_blur_simple);
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shader_set_i("useGradient", _useGrd);
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shader_set_gradient(_data[12], _data[13], _data[14], inputs[12]);
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shader_set_f("dimension", surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]));
shader_set_f("size", _size);
shader_set_i("sampleMode", _samp);
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shader_set_i("gamma", _gam);
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shader_set_i("overrideColor", _isovr);
shader_set_color("overColor", _overc);
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shader_set_i("useMask", is_surface(_mask));
shader_set_surface("mask", _mask);
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draw_surface_safe(_data[0]);
surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _msk, _mix);
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_outSurf = channel_apply(_data[0], _outSurf, _data[9]);
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return _outSurf;
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}
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}