2024-05-19 07:55:09 +02:00
|
|
|
function Node_Normalize(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
|
|
name = "Normalize";
|
|
|
|
|
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
|
|
|
|
|
2024-06-02 11:38:03 +02:00
|
|
|
inputs[| 1] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "BW", "RGB" ]);
|
|
|
|
|
|
|
|
input_display_list = [ 0, 1 ];
|
2024-05-19 07:55:09 +02:00
|
|
|
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
|
|
|
|
attribute_surface_depth();
|
|
|
|
|
|
|
|
temp_surface = [ surface_create(1, 1), surface_create(1, 1), surface_create(1, 1), surface_create(1, 1) ];
|
|
|
|
|
|
|
|
static step = function() { #region
|
|
|
|
|
|
|
|
} #endregion
|
|
|
|
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
|
|
var _surf = _data[0];
|
2024-06-02 11:38:03 +02:00
|
|
|
var _mode = _data[1];
|
2024-05-19 07:55:09 +02:00
|
|
|
|
|
|
|
var _sw = surface_get_width(_surf);
|
|
|
|
var _sh = surface_get_height(_surf);
|
|
|
|
var _itr = ceil(logn(4, _sw * _sh / 1024));
|
|
|
|
|
|
|
|
var _sww = ceil(_sw / 2);
|
|
|
|
var _shh = ceil(_sh / 2);
|
|
|
|
|
|
|
|
for (var i = 0, n = array_length(temp_surface); i < n; i++)
|
|
|
|
temp_surface[i] = surface_verify(temp_surface[i], _sw, _sh);
|
|
|
|
|
|
|
|
surface_set_shader(temp_surface[0]);
|
2024-07-10 03:45:25 +02:00
|
|
|
draw_surface_safe(_surf);
|
2024-05-19 07:55:09 +02:00
|
|
|
surface_reset_shader();
|
|
|
|
|
|
|
|
surface_set_shader(temp_surface[1]);
|
2024-07-10 03:45:25 +02:00
|
|
|
draw_surface_safe(_surf);
|
2024-05-19 07:55:09 +02:00
|
|
|
surface_reset_shader();
|
|
|
|
|
|
|
|
surface_clear(temp_surface[2]);
|
|
|
|
surface_clear(temp_surface[3]);
|
|
|
|
|
|
|
|
var _ind = 1;
|
|
|
|
repeat(_itr) {
|
|
|
|
surface_resize(temp_surface[(_ind) * 2 + 0], _sww, _shh);
|
|
|
|
surface_resize(temp_surface[(_ind) * 2 + 1], _sww, _shh);
|
|
|
|
|
|
|
|
shader_set(sh_get_max_downsampled);
|
|
|
|
surface_set_target_ext(0, temp_surface[(_ind) * 2 + 0]);
|
|
|
|
surface_set_target_ext(1, temp_surface[(_ind) * 2 + 1]);
|
|
|
|
shader_set_f("dimension", _sww, _shh);
|
|
|
|
shader_set_surface("surfaceMax", temp_surface[(!_ind) * 2 + 0]);
|
|
|
|
shader_set_surface("surfaceMin", temp_surface[(!_ind) * 2 + 1]);
|
|
|
|
|
|
|
|
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _sww, _shh);
|
|
|
|
surface_reset_target();
|
|
|
|
shader_reset();
|
|
|
|
|
|
|
|
_sww = ceil(_sww / 2);
|
|
|
|
_shh = ceil(_shh / 2);
|
|
|
|
|
|
|
|
_ind = !_ind;
|
|
|
|
}
|
|
|
|
|
|
|
|
var _sMax = temp_surface[(!_ind) * 2 + 0];
|
|
|
|
var _sMin = temp_surface[(!_ind) * 2 + 1];
|
|
|
|
var _ssw = surface_get_width(_sMax);
|
|
|
|
var _ssh = surface_get_height(_sMax);
|
|
|
|
var _max = [ 0, 0, 0 ];
|
|
|
|
var _min = [ 1, 1, 1 ];
|
|
|
|
var _bMax = buffer_from_surface(_sMax, false);
|
|
|
|
var _bMin = buffer_from_surface(_sMin, false);
|
|
|
|
|
|
|
|
buffer_seek(_bMax, buffer_seek_start, 0);
|
|
|
|
buffer_seek(_bMin, buffer_seek_start, 0);
|
|
|
|
repeat(_ssw * _ssh) {
|
|
|
|
var _cc = buffer_read(_bMax, buffer_u32);
|
|
|
|
_max[0] = max(_max[0], _color_get_red(_cc));
|
|
|
|
_max[1] = max(_max[1], _color_get_green(_cc));
|
|
|
|
_max[2] = max(_max[2], _color_get_blue(_cc));
|
|
|
|
|
|
|
|
var _cc = buffer_read(_bMin, buffer_u32);
|
|
|
|
_min[0] = min(_min[0], _color_get_red(_cc));
|
|
|
|
_min[1] = min(_min[1], _color_get_green(_cc));
|
|
|
|
_min[2] = min(_min[2], _color_get_blue(_cc));
|
|
|
|
|
|
|
|
}
|
|
|
|
buffer_delete(_bMax);
|
|
|
|
buffer_delete(_bMin);
|
|
|
|
#endregion
|
|
|
|
|
2024-06-02 11:38:03 +02:00
|
|
|
if(_mode == 0) {
|
|
|
|
var _bmax = (_max[0] + _max[1] + _max[2]) / 2;
|
|
|
|
var _bmin = (_min[0] + _min[1] + _min[2]) / 2;
|
|
|
|
|
|
|
|
_max = [ _bmax, _bmax, _bmax ];
|
|
|
|
_min = [ _bmin, _bmin, _bmin ];
|
|
|
|
}
|
|
|
|
|
2024-05-19 07:55:09 +02:00
|
|
|
surface_set_shader(_outSurf, sh_normalize);
|
|
|
|
shader_set_f("cMax", _max);
|
|
|
|
shader_set_f("cMin", _min);
|
|
|
|
|
|
|
|
draw_surface_safe(_surf);
|
|
|
|
surface_reset_shader();
|
|
|
|
|
|
|
|
return _outSurf;
|
|
|
|
} #endregion
|
|
|
|
}
|