Pixel-Composer/scripts/__vertex_function/__vertex_function.gml

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globalvar MATRIX_IDENTITY;
MATRIX_IDENTITY = matrix_build_identity();
#region format
vertex_format_begin();
vertex_format_add_position();
vertex_format_add_color();
global.format_pc = vertex_format_end();
#endregion
function vertex_add_pt(buffer, position, texture) {
vertex_position_3d(buffer, position[0], position[1], position[2]);
vertex_texcoord(buffer, texture[0], texture[1]);
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}
function vertex_add_pnt(buffer, position, normal, texture) {
vertex_position_3d(buffer, position[0], position[1], position[2]);
vertex_normal(buffer, normal[0], normal[1], normal[2]);
vertex_texcoord(buffer, texture[0], texture[1]);
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}
function vertex_add_pntc(buffer, position, normal, texture, color = c_white, alpha = 1) {
vertex_position_3d(buffer, position[0], position[1], position[2]);
vertex_normal(buffer, normal[0], normal[1], normal[2]);
vertex_texcoord(buffer, texture[0], texture[1]);
vertex_color(buffer, color, alpha);
}
function vertex_add_2pc(buffer, _x, _y, color, alpha = 1) {
vertex_position(buffer, _x, _y);
vertex_color(buffer, color, alpha);
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}