Pixel-Composer/objects/FLIP_Domain/Create_0.gml

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/// @description Insert description here
#region params
domain = noone;
particlePosBuff = noone;
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particleVelBuff = noone;
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width = 0;
height = 0;
particleSize = 0;
density = 0;
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viscosity = 0;
friction = 0;
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maxParticles = 0;
numParticles = 0;
velocityDamping = 0.9;
dt = 0.1;
iteration = 8;
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numPressureIters = 2;
numParticleIters = 2;
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g = 1;
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gDirection = 270;
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flipRatio = 0.8;
overRelaxation = 1.5;
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obstracles = [];
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wallCollide = 0b1111;
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wallElasticity = 1;
skip_incompressible = false;
particleRadius = 0;
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domain_preview = noone;
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#endregion
function init(width, height, particleSize, density, maxParticles) { #region domain init
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particlePos = array_create(maxParticles * 2);
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particleVel = array_create(maxParticles * 2);
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particleHist = array_create(maxParticles * 2 * TOTAL_FRAMES);
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particleLife = array_create(maxParticles);
obstracles = [];
numParticles = 0;
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if(domain != noone &&
self.width == width &&
self.height == height &&
self.particleSize == particleSize &&
self.density == density &&
self.maxParticles == maxParticles) {
FLIP_resetDomain(domain);
return;
}
self.width = width ;
self.height = height ;
self.particleSize = particleSize;
self.density = density ;
self.maxParticles = maxParticles;
particlePosBuff = buffer_create(maxParticles * 2 * 8, buffer_grow, 8);
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particleVelBuff = buffer_create(maxParticles * 2 * 8, buffer_grow, 8);
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particleLifeBuff = buffer_create(maxParticles * 8, buffer_grow, 8);
aPosBuff = buffer_get_address(particlePosBuff);
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aVelBuff = buffer_get_address(particleVelBuff);
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aLifeBuff = buffer_get_address(particleLifeBuff);
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domain = FLIP_initDomain(width, height, particleSize, density, maxParticles);
particleRadius = FLIP_getParticleRadius(domain);
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cellX = floor(width / particleSize) + 1;
cellY = floor(height / particleSize) + 1;
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domain_preview = surface_verify(domain_preview, width, height);
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} #endregion
function update() { #region
FLIP_setQuality( domain, iteration, numPressureIters, numParticleIters);
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FLIP_setGravity( domain, g, gDirection);
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FLIP_setViscosity( domain, viscosity);
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FLIP_setFriction( domain, friction);
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FLIP_setFlipRatio( domain, flipRatio);
FLIP_setVelocityDamping( domain, velocityDamping);
FLIP_setOverRelaxation( domain, overRelaxation);
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FLIP_setWallCollisions( domain, wallCollide, wallElasticity);
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} #endregion
function step() { #region
FLIP_resetDensity(domain);
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if(skip_incompressible) {
FLIP_setTimeStep(domain, dt);
repeat(iteration) {
FLIP_simulate_integrateParticles(domain);
FLIP_simulate_pushParticlesApart(domain);
FLIP_simulate_handleParticleCollisions(domain);
//FLIP_simulate_transferVelocities(domain, 1);
//FLIP_simulate_updateParticleDensity(domain);
//FLIP_simulate_solveIncompressibility(domain);
//FLIP_simulate_transferVelocities(domain, 0);
}
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} else {
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FLIP_simulate(domain, dt);
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//FLIP_setTimeStep(domain, dt);
//repeat(iteration) {
// FLIP_simulate_integrateParticles(domain);
// FLIP_simulate_pushParticlesApart(domain);
// FLIP_simulate_handleParticleCollisions(domain);
// FLIP_simulate_transferVelocities(domain, 1);
// FLIP_simulate_updateParticleDensity(domain);
// FLIP_simulate_solveIncompressibility(domain);
// FLIP_simulate_transferVelocities(domain, 0);
//}
}
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FLIP_setParticleBuffer(domain, aPosBuff, aLifeBuff);
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FLIP_setParticleVelocityBuffer(domain, aVelBuff);
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buffer_seek(particlePosBuff, buffer_seek_start, 0);
buffer_seek(particleVelBuff, buffer_seek_start, 0);
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buffer_seek(particleLifeBuff, buffer_seek_start, 0);
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for(var i = 0; i < maxParticles * 2; i++) {
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particleHist[maxParticles * 2 * CURRENT_FRAME + i] = particlePos[i];
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particlePos[i] = buffer_read(particlePosBuff, buffer_f64);
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particleVel[i] = buffer_read(particleVelBuff, buffer_f64);
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}
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for(var i = 0; i < maxParticles; i++)
particleLife[i] = buffer_read(particleLifeBuff, buffer_f64);
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domain_preview = surface_verify(domain_preview, width, height);
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} #endregion