Pixel-Composer/scripts/node_path_blend/node_path_blend.gml

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function Node_Path_Blend(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Blend Path";
previewable = false;
w = 96;
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length = 0;
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inputs[| 0] = nodeValue("Path 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
.setVisible(true, true)
.rejectArray();
inputs[| 1] = nodeValue("Path 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
.setVisible(true, true)
.rejectArray();
inputs[| 2] = nodeValue("Ratio", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ])
.rejectArray();
outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self);
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static getLineCount = function() {
var _path = inputs[| 0].getValue();
return struct_has(_path, "getLineCount")? _path.getLineCount() : 1;
}
static getSegmentCount = function(ind = 0) {
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var _path1 = inputs[| 0].getValue();
var _path2 = inputs[| 1].getValue();
var _lerp = inputs[| 2].getValue();
var p1 = _path1 != noone && struct_has(_path1, "getSegmentCount");
var p2 = _path2 != noone && struct_has(_path2, "getSegmentCount");
if(!p1 && !p2) return 0;
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if( p1 && !p2) return _path1.getSegmentCount(ind);
if(!p1 && p2) return _path2.getSegmentCount(ind);
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return max(_path1.getSegmentCount(ind), _path2.getSegmentCount(ind));
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}
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static getLength = function(ind = 0) {
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var _path1 = inputs[| 0].getValue();
var _path2 = inputs[| 1].getValue();
var _lerp = inputs[| 2].getValue();
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var p1 = _path1 != noone && struct_has(_path1, "getLength");
var p2 = _path2 != noone && struct_has(_path2, "getLength");
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if(!p1 && !p2) return 0;
if( p1 && !p2) return _path1.getLength(ind);
if(!p1 && p2) return _path2.getLength(ind);
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var _p1 = _path1.getLength(ind);
var _p2 = _path2.getLength(ind);
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return lerp(_p1, _p2, _lerp);
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}
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static getAccuLength = function(ind = 0) {
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var _path1 = inputs[| 0].getValue();
var _path2 = inputs[| 1].getValue();
var _lerp = inputs[| 2].getValue();
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var p1 = _path1 != noone && struct_has(_path1, "getAccuLength");
var p2 = _path2 != noone && struct_has(_path2, "getAccuLength");
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if(!p1 && !p2) return 0;
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if( p1 && !p2) return _path1.getAccuLength(ind);
if(!p1 && p2) return _path2.getAccuLength(ind);
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var _p1 = _path1.getAccuLength(ind);
var _p2 = _path2.getAccuLength(ind);
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var len = max(array_length(_p1), array_length(_p2));
var res = [];
for( var i = 0; i < len; i++ ) {
var _l1 = array_get_decimal(_p1, i);
var _l2 = array_get_decimal(_p2, i);
res[i] = lerp(_l1, _l2, _lerp);
}
return res;
}
static getPointRatio = function(_rat, ind = 0) {
var _path1 = inputs[| 0].getValue();
var _path2 = inputs[| 1].getValue();
var _lerp = inputs[| 2].getValue();
var p1 = _path1 != noone && struct_has(_path1, "getPointRatio");
var p2 = _path2 != noone && struct_has(_path2, "getPointRatio");
if(!p1 && !p2) return new Point();
if( p1 && !p2) return _path1.getPointRatio(_rat, ind);
if(!p1 && p2) return _path2.getPointRatio(_rat, ind);
var _p1 = _path1.getPointRatio(_rat, ind);
var _p2 = _path2.getPointRatio(_rat, ind);
var _r = new Point();
_r.x = lerp(_p1.x, _p2.x, _lerp);
_r.y = lerp(_p1.y, _p2.y, _lerp);
return _r;
}
static getPointDistance = function(_dist, ind = 0) {
return getPointRatio(_dist / getLength(ind), ind);
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}
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static getBoundary = function(ind = 0) {
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var _path1 = inputs[| 0].getValue();
var _path2 = inputs[| 1].getValue();
var _lerp = inputs[| 2].getValue();
var p1 = _path1 != noone && struct_has(_path1, "getPointRatio");
var p2 = _path2 != noone && struct_has(_path2, "getPointRatio");
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if(!p1 && !p2) return new BoundingBox();
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if( p1 && !p2) return _path1.getBoundary(ind);
if(!p1 && p2) return _path2.getBoundary(ind);
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var _p1 = _path1.getBoundary(ind);
var _p2 = _path2.getBoundary(ind);
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return _p1.lerpTo(_p2, _lerp);
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}
function update() {
outputs[| 0].setValue(self);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_path_blend, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}