Pixel-Composer/scripts/node_array_shift/node_array_shift.gml

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function Node_Array_Shift(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Array Shift";
setDimension(96, 32 + 24);
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inputs[0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
.setArrayDepth(99)
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.setVisible(true, true);
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inputs[1] = nodeValue_Int("Shift", self, 0)
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outputs[0] = nodeValue_Output("Array", self, VALUE_TYPE.any, 0);
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static processData = function(_outSurf, _data, _output_index, _array_index) {
var _arr = _data[0];
var _shf = _data[1];
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inputs[ 0].setType(VALUE_TYPE.any);
outputs[0].setType(VALUE_TYPE.any);
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if(!is_array(_arr)) return [];
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if(inputs[0].value_from != noone) {
var type = inputs[0].value_from.type;
inputs[ 0].setType(type);
outputs[0].setType(type);
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}
var arr = [];
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for( var i = 0, n = array_length(_arr); i < n; i++ )
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arr[i] = array_safe_get(_arr, i - _shf,, ARRAY_OVERFLOW.loop);
return arr;
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}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_array_shift, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
}