2024-02-01 08:38:21 +01:00
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function Node_Blur_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Shape Blur";
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2024-08-08 06:57:51 +02:00
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inputs[0] = nodeValue_Surface("Surface in", self);
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inputs[1] = nodeValue_Surface("Blur Shape", self);
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2024-02-01 08:38:21 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[2] = nodeValue_Surface("Blur mask", self);
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2024-02-01 08:38:21 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[3] = nodeValue_Surface("Mask", self);
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2024-02-01 08:38:21 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[4] = nodeValue_Float("Mix", self, 1)
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2024-02-01 08:38:21 +01:00
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.setDisplay(VALUE_DISPLAY.slider);
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2024-08-08 06:57:51 +02:00
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inputs[5] = nodeValue_Bool("Active", self, true);
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2024-02-01 08:38:21 +01:00
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active_index = 5;
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2024-08-08 06:57:51 +02:00
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inputs[6] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
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2024-02-01 08:38:21 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[7] = nodeValue_Enum_Button("Mode", self, 0, [ "Blur", "Max" ]);
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2024-02-01 08:38:21 +01:00
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2024-06-22 12:09:44 +02:00
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__init_mask_modifier(3); // inputs 8, 9,
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2024-02-01 08:38:21 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[10] = nodeValue_Bool("Gamma Correction", self, false);
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2024-06-13 09:21:07 +02:00
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2024-02-01 08:38:21 +01:00
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input_display_list = [ 5, 6,
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2024-06-22 12:09:44 +02:00
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["Surfaces", true], 0, 3, 4, 8, 9,
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["Blur", false], 7, 1, 2, 10,
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2024-02-01 08:38:21 +01:00
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];
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2024-08-08 06:57:51 +02:00
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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2024-02-01 08:38:21 +01:00
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attribute_surface_depth();
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attribute_oversample();
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static step = function() { #region
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__step_mask_modifier();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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if(!is_surface(_data[0])) return _outSurf;
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var _samp = struct_try_get(attributes, "oversample");
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var _blur = _data[1];
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var _mask = _data[2];
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var _mode = _data[7];
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2024-06-13 09:21:07 +02:00
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var _gam = _data[9];
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2024-02-01 08:38:21 +01:00
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surface_set_shader(_outSurf, sh_blur_shape);
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shader_set_f("dimension", surface_get_dimension(_data[0]));
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shader_set_f("blurMaskDimension", surface_get_dimension(_blur));
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var b = shader_set_surface("blurMask", _blur);
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shader_set_i("sampleMode", _samp);
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shader_set_i("mode", _mode);
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2024-06-13 09:21:07 +02:00
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shader_set_i("mode", _mode);
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shader_set_i("gamma", _gam);
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2024-02-01 08:38:21 +01:00
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gpu_set_tex_filter_ext(b, true);
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shader_set_i("useMask", is_surface(_mask));
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shader_set_surface("mask", _mask);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[6]);
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return _outSurf;
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} #endregion
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}
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