Pixel-Composer/scripts/node_dither/node_dither.gml

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function Node_Dither(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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static dither2 = [ 0, 2,
3, 1 ];
static dither4 = [ 0, 8, 2, 10,
12, 4, 14, 6,
3, 11, 1, 9,
15, 7, 13, 5];
static dither8 = [ 0, 32, 8, 40, 2, 34, 10, 42,
48, 16, 56, 24, 50, 18, 58, 26,
12, 44, 4, 36, 14, 46, 6, 38,
60, 28, 52, 20, 62, 30, 54, 22,
3, 35, 11, 43, 1, 33, 9, 41,
51, 19, 59, 27, 49, 17, 57, 25,
15, 47, 7, 39, 13, 45, 5, 37,
63, 31, 55, 23, 61, 29, 53, 21];
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name = "Dither";
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inputs[0] = nodeValue_Surface("Surface in", self);
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inputs[1] = nodeValue_Palette("Palette", self, array_clone(DEF_PALETTE));
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inputs[2] = nodeValue_Enum_Scroll("Pattern", self, 0, [ "2 x 2 Bayer", "4 x 4 Bayer", "8 x 8 Bayer", "White Noise", "Custom" ]);
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inputs[3] = nodeValue_Surface("Dither map", self)
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.setVisible(false);
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inputs[4] = nodeValue_Float("Contrast", self, 1)
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 5, 0.1] });
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inputs[5] = nodeValue_Surface("Contrast map", self);
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inputs[6] = nodeValue_Enum_Button("Mode", self, 0, [ "Color", "Alpha" ]);
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inputs[7] = nodeValue_Surface("Mask", self);
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inputs[8] = nodeValue_Float("Mix", self, 1)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[9] = nodeValue_Bool("Active", self, true);
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active_index = 9;
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inputs[10] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
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__init_mask_modifier(7); // inputs 11, 12,
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inputs[13] = nodeValue_Int("Seed", self, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[13].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
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inputs[14] = nodeValue_Bool("Use palette", self, true);
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inputs[15] = nodeValue_Int("Steps", self, 4)
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.setDisplay(VALUE_DISPLAY.slider, { range: [2, 16, 0.1] });
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [ 9, 10, 13,
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["Surfaces", true], 0, 7, 8, 11, 12,
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["Pattern", false], 2, 3,
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["Dither", false], 6, 4, 5,
["Palette", false, 14], 1, 15,
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]
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attribute_surface_depth();
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static step = function() { #region
__step_mask_modifier();
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var _type = getInputData(2);
var _mode = getInputData(6);
var _use_pal = getInputData(14);
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inputs[3].setVisible(_type == 4, _type == 4);
inputs[1].setVisible(_mode == 0 && _use_pal);
inputs[4].setVisible(_mode == 0);
inputs[5].setVisible(_mode == 0);
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inputs[15].setVisible(!_use_pal);
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _pal = _data[1];
var _typ = _data[2];
var _map = _data[3];
var _con = _data[4];
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var _conMap = _data[5];
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var _mode = _data[6];
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var _seed = _data[13];
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var _usepal = _data[14];
var _step = _data[15];
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surface_set_shader(_outSurf, _mode? sh_alpha_hash : sh_dither);
shader_set_f("dimension", surface_get_dimension(_data[0]));
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switch(_typ) {
case 0 :
shader_set_i("useMap", 0);
shader_set_f("ditherSize", 2);
shader_set_f("dither", dither2);
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break;
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case 1 :
shader_set_i("useMap", 0);
shader_set_f("ditherSize", 4);
shader_set_f("dither", dither4);
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break;
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case 2 :
shader_set_i("useMap", 0);
shader_set_f("ditherSize", 8);
shader_set_f("dither", dither8);
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break;
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case 3 :
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shader_set_i("useMap", 2);
shader_set_f("seed", _seed);
break;
case 4 :
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if(is_surface(_map)) {
shader_set_i("useMap", 1);
shader_set_f("mapDimension", surface_get_dimension(_map));
shader_set_surface("map", _map);
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}
break;
}
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if(_mode == 0) {
shader_set_f("contrast", _con);
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shader_set_i("useConMap", is_surface(_conMap));
shader_set_surface("conMap", _conMap);
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shader_set_i("usePalette", _usepal);
shader_set_f("palette", paletteToArray(_pal));
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shader_set_f("colors", _step);
shader_set_i("keys", array_length(_pal));
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}
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draw_surface_safe(_data[0]);
surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[7], _data[8]);
_outSurf = channel_apply(_data[0], _outSurf, _data[10]);
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return _outSurf;
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}
}