Pixel-Composer/scripts/__vector/__vector.gml

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function d3_normalize(vec) {
var vx = vec[0], vy = vec[1], vz = vec[2];
var mag = sqrt(vx * vx + vy * vy + vz * vz);
vec[0] = vx / mag;
vec[1] = vy / mag;
vec[2] = vz / mag;
return vec;
}
function d3_cross_product(a, b) {
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var ax = a[0], ay = a[1], az = a[2],
bx = b[0], by = b[1], bz = b[2];
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var result = [];
result[0] = ay * bz - az * by;
result[1] = az * bx - ax * bz;
result[2] = ax * by - ay * bx;
return result;
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}
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function d3_cross_product_element(x1, y1, z1, x2, y2, z2) {
return [
y1 * z2 - z1 * y2,
z1 * x2 - x1 * z2,
x1 * y2 - y1 * x2,
]
}