2023-02-28 09:43:01 +01:00
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function Node_VFX_Wind(_x, _y, _group = noone) : Node_VFX_effector(_x, _y, _group) constructor {
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2022-12-13 09:20:36 +01:00
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name = "Wind";
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2022-12-16 09:18:09 +01:00
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node_draw_icon = s_node_vfx_wind;
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2022-12-13 09:20:36 +01:00
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function onAffect(part, str) {
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2023-10-10 07:12:42 +02:00
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var _vect = getInputData(4);
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var _sten = getInputData(5);
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2023-10-02 08:57:44 +02:00
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var _rot_range = getInputData(6);
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var _sca_range = getInputData(7);
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2023-10-10 07:12:42 +02:00
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var _rot = random_range(_rot_range[0], _rot_range[1]);
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var _sca = [ random_range(_sca_range[0], _sca_range[1]), random_range(_sca_range[2], _sca_range[3]) ];
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2022-12-13 09:20:36 +01:00
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part.x = part.x + _vect[0] * _sten * str;
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part.y = part.y + _vect[1] * _sten * str;
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part.rot += _rot * str;
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var scx_s = _sca[0] * str;
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var scy_s = _sca[1] * str;
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if(scx_s < 0) part.scx = lerp_linear(part.scx, 0, abs(scx_s));
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else part.scx += sign(part.scx) * scx_s;
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if(scy_s < 0) part.scy = lerp_linear(part.scy, 0, abs(scy_s));
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else part.scy += sign(part.scy) * scy_s;
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}
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}
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