Pixel-Composer/scripts/point_rotate/point_rotate.gml

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function point_rotate(px, py, ox, oy, a, p = undefined) {
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INLINE
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p ??= [ px, py ];
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a = angle_difference(a, 0);
if(a == 0) { p[0] = px; p[1] = py; return p; }
else if(a == 180) { p[0] = ox + (ox - px); p[1] = oy + (oy - py); return p; }
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var cx = px - ox;
var cy = py - oy;
var dc = dcos(-a);
var ds = dsin(-a);
p[0] = ox + cx * dc - cy * ds;
p[1] = oy + cx * ds + cy * dc;
return p;
}
function point_rotate_origin(px, py, a, p) {
INLINE
a = angle_difference(a, 0);
if(a == 0) { p[0] = px; p[1] = py; return p; }
else if(a == 180) { p[0] = -px; p[1] = -py; return p; }
var dc = dcos(-a);
var ds = dsin(-a);
p[0] = px * dc - py * ds;
p[1] = px * ds + py * dc;
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return p;
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}