mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 22:43:53 +01:00
120 lines
4.1 KiB
Plaintext
120 lines
4.1 KiB
Plaintext
|
function Node_RM_Combine(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
||
|
name = "RM Combine";
|
||
|
batch_output = true;
|
||
|
|
||
|
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
|
||
|
.setDisplay(VALUE_DISPLAY.vector);
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
inputs[| 1] = nodeValue("Projection", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
||
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Perspective", "Orthographic" ])
|
||
|
.setVisible(false, false);
|
||
|
|
||
|
inputs[| 2] = nodeValue("FOV", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30)
|
||
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 90, 1 ] });
|
||
|
|
||
|
inputs[| 3] = nodeValue("Ortho Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 5.)
|
||
|
|
||
|
inputs[| 4] = nodeValue("View Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 3, 6 ])
|
||
|
.setDisplay(VALUE_DISPLAY.vector);
|
||
|
|
||
|
inputs[| 5] = nodeValue("Depth", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
||
|
.setDisplay(VALUE_DISPLAY.slider);
|
||
|
|
||
|
inputs[| 6] = nodeValue("Draw BG", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
||
|
|
||
|
inputs[| 7] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
|
||
|
|
||
|
inputs[| 8] = nodeValue("Ambient Level", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
|
||
|
.setDisplay(VALUE_DISPLAY.slider);
|
||
|
|
||
|
inputs[| 9] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -.5, -.5, 1 ])
|
||
|
.setDisplay(VALUE_DISPLAY.vector);
|
||
|
|
||
|
inputs[| 10] = nodeValue("Environment", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, false);
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
inputs[| 11] = nodeValue("Shape 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.struct, {})
|
||
|
.setVisible(true, true);
|
||
|
|
||
|
inputs[| 12] = nodeValue("Shape 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.struct, {})
|
||
|
.setVisible(true, true);
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
||
|
|
||
|
outputs[| 1] = nodeValue("Shape Data", self, JUNCTION_CONNECT.output, VALUE_TYPE.struct, noone);
|
||
|
|
||
|
input_display_list = [ 0,
|
||
|
["Camera", false], 1, 2, 3, 4, 5,
|
||
|
["Render", false], 6, 7, 8, 10, 9,
|
||
|
["Shapes", false], 11, 12,
|
||
|
]
|
||
|
|
||
|
temp_surface = [ 0, 0 ];
|
||
|
|
||
|
static processData = function(_outSurf, _data, _output_index, _array_index = 0) {
|
||
|
var _dim = _data[0];
|
||
|
|
||
|
var _pro = _data[1];
|
||
|
var _fov = _data[2];
|
||
|
var _ort = _data[3];
|
||
|
var _vrn = _data[4];
|
||
|
var _dep = _data[5];
|
||
|
|
||
|
var _bgd = _data[6];
|
||
|
var _bgc = _data[7];
|
||
|
var _amb = _data[8];
|
||
|
var _lig = _data[9];
|
||
|
var _env = _data[10];
|
||
|
|
||
|
var _sh0 = _data[11];
|
||
|
var _sh1 = _data[12];
|
||
|
|
||
|
if(!is_instanceof(_sh0, RM_Object)) return [ _outSurf, noone ];
|
||
|
if(!is_instanceof(_sh1, RM_Object)) return [ _outSurf, noone ];
|
||
|
|
||
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
|
||
|
|
||
|
for (var i = 0, n = array_length(temp_surface); i < n; i++)
|
||
|
temp_surface[i] = surface_verify(temp_surface[i], 8192, 8192);
|
||
|
|
||
|
var tx = 1024;
|
||
|
surface_set_shader(temp_surface[0]);
|
||
|
draw_surface_stretched_safe(_env, tx * 0, tx * 0, tx, tx);
|
||
|
surface_reset_shader();
|
||
|
|
||
|
var object = new RM_Operation("combine", _sh0, _sh1);
|
||
|
object.flatten();
|
||
|
object.setTexture(temp_surface[1]);
|
||
|
|
||
|
gpu_set_texfilter(true);
|
||
|
surface_set_shader(_outSurf, sh_rm_primitive);
|
||
|
|
||
|
shader_set_surface($"texture0", temp_surface[0]);
|
||
|
|
||
|
shader_set_i("ortho", _pro);
|
||
|
shader_set_f("fov", _fov);
|
||
|
shader_set_f("orthoScale", _ort);
|
||
|
shader_set_f("viewRange", _vrn);
|
||
|
shader_set_f("depthInt", _dep);
|
||
|
|
||
|
shader_set_i("drawBg", _bgd);
|
||
|
shader_set_color("background", _bgc);
|
||
|
shader_set_f("ambientIntns", _amb);
|
||
|
shader_set_f("lightPosition", _lig);
|
||
|
|
||
|
shader_set_i("useEnv", is_surface(_env));
|
||
|
|
||
|
object.apply();
|
||
|
|
||
|
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]);
|
||
|
surface_reset_shader();
|
||
|
gpu_set_texfilter(false);
|
||
|
|
||
|
return [ _outSurf, object ];
|
||
|
}
|
||
|
}
|