Pixel-Composer/shaders/sh_blur_alpha/sh_blur_alpha.fsh

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2022-01-13 05:24:03 +01:00
//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
float alpha = texture2D( gm_BaseTexture, v_vTexcoord ).a;
gl_FragColor = vec4(vec3(alpha), 1.);
}