Pixel-Composer/scripts/node_character/node_character.gml

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function Node_create_Unicode(_x, _y) {
var node = new Node_Unicode(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Unicode(_x, _y) : Node_Value_Processor(_x, _y) constructor {
name = "Unicode";
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color = COLORS.node_blend_number;
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previewable = false;
w = 96;
min_h = 0;
inputs[| 0] = nodeValue(0, "Unicode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 64);
outputs[| 0] = nodeValue(0, "Character", self, JUNCTION_CONNECT.output, VALUE_TYPE.text, 0);
function process_value_data(_data, index = 0) {
return chr(_data[0]);
}
doUpdate();
function onDrawNode(xx, yy, _mx, _my, _s) {
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draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text);
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draw_text(xx + w / 2 * _s, yy + 10 + h / 2 * _s, chr(inputs[| 0].getValue()));
}
}