2023-02-28 09:43:01 +01:00
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function Node_Array_Shuffle(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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2023-02-14 02:48:33 +01:00
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name = "Shuffle Array";
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2024-05-02 11:05:02 +02:00
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setDimension(96, 48);
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2023-02-14 02:48:33 +01:00
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2024-08-20 10:15:53 +02:00
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newInput(0, nodeValue("Array in", self, CONNECT_TYPE.input, VALUE_TYPE.any, []))
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2023-02-14 02:48:33 +01:00
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.setVisible(true, true);
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2024-11-07 07:59:04 +01:00
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newInput(1, nodeValueSeed(self))
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2023-02-14 02:48:33 +01:00
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.rejectArray();
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2024-09-04 03:57:11 +02:00
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newOutput(0, nodeValue_Output("Shuffled array", self, VALUE_TYPE.any, []));
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2023-02-14 02:48:33 +01:00
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2023-10-09 16:07:33 +02:00
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static update = function(frame = CURRENT_FRAME) {
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2023-10-02 08:57:44 +02:00
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var arr = getInputData(0);
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var sed = getInputData(1);
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2023-02-28 09:43:01 +01:00
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2024-08-08 06:57:51 +02:00
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inputs[0].setType(VALUE_TYPE.any);
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outputs[0].setType(VALUE_TYPE.any);
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2023-02-28 09:43:01 +01:00
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2023-02-14 02:48:33 +01:00
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if(!is_array(arr)) return;
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2023-09-14 16:29:39 +02:00
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arr = array_clone(arr);
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2023-02-14 02:48:33 +01:00
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2024-08-08 06:57:51 +02:00
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if(inputs[0].value_from != noone) {
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inputs[0].setType(inputs[0].value_from.type);
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outputs[0].setType(inputs[0].value_from.type);
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2023-02-14 02:48:33 +01:00
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}
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random_set_seed(sed);
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arr = array_shuffle(arr);
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2024-08-08 06:57:51 +02:00
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outputs[0].setValue(arr);
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2023-02-14 02:48:33 +01:00
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}
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2023-03-05 07:16:44 +01:00
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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2023-02-14 02:48:33 +01:00
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_array_shuffle, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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}
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