Pixel-Composer/scripts/node_scatter_points/node_area.gml

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function Node_Area(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Area";
color = COLORS.node_blend_number;
previewable = false;
w = 96;
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newInput(| 0, nodeValue_vector(0, "Postion", self, [ 0, 0 ] ))
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.setVisible(true, true);
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newInput(| 1, nodeValue_vector(1, "Size", self, [ 16, 16 ] ))
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.setVisible(true, true);
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newInput(| 2, nodeValue(2, "Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, AREA_SHAPE.rectangle ))
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.setDisplay(VALUE_DISPLAY.enum_scroll, ["Rectangle", "Elipse"]);
outputs[| 0] = nodeValue_Output(0, "Area", self, VALUE_TYPE.float, [ 0, 0, 0, 0, AREA_SHAPE.rectangle ])
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.setDisplay(VALUE_DISPLAY.vector);
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _pos = inputs[| 0].getValue();
var _span = inputs[| 1].getValue();
var _shape = inputs[| 2].getValue();
var px = _x + _pos[0] * _s;
var py = _y + _pos[1] * _s;
var ex = _span[0] * _s;
var ey = _span[1] * _s;
draw_set_color(COLORS._main_accent);
switch(_shape) {
case AREA_SHAPE.rectangle :
draw_rectangle(px - ex, py - ey, px + ex, py + ey, true);
break;
case AREA_SHAPE.elipse :
draw_ellipse(px - ex, py - ey, px + ex, py + ey, true);
break;
}
inputs[| 0].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
inputs[| 1].drawOverlay(active, px, py, _s, _mx, _my, _snx, _sny);
}
function process_data(_output, _data, index = 0) {
return [_data[0][0], _data[0][1], _data[1][0], _data[1][1], _data[2]];
}
static onDrawNode = function(xx, yy, _mx, _my, _s) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(THEME.node_draw_area, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}