Pixel-Composer/scripts/point_rotate/point_rotate.gml

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function point_rotate(px, py, ox, oy, a, p = undefined) {
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INLINE
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p ??= [ px, py ];
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a = angle_difference(a, 0);
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if(a == 0) {
p[0] = px;
p[1] = py;
return p;
}
if(a == 180) {
p[0] = ox + (ox - px);
p[1] = oy + (oy - py);
return p;
}
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var cx = px - ox;
var cy = py - oy;
var d = -degtorad(a);
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p[0] = ox + cx * cos(d) - cy * sin(d);
p[1] = oy + cx * sin(d) + cy * cos(d);
return p;
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}