2023-02-28 09:43:01 +01:00
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function Node_Rigid_Global(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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2023-01-25 06:49:00 +01:00
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name = "RigidSim Global";
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color = COLORS.node_blend_simulation;
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icon = THEME.rigidSim;
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w = 96;
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min_h = 96;
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object = noone;
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2023-02-14 05:32:32 +01:00
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inputs[| 0] = nodeValue("Gravity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 10 ])
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2023-01-25 06:49:00 +01:00
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.setDisplay(VALUE_DISPLAY.vector);
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current_gra = [0, 0];
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2023-07-06 19:49:16 +02:00
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static update = function(frame = PROJECT.animator.current_frame) {
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2023-10-02 08:57:44 +02:00
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var _gra = getInputData(0);
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2023-01-25 06:49:00 +01:00
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2023-02-14 05:32:32 +01:00
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if(current_gra[0] != array_safe_get(_gra, 0) || current_gra[1] != array_safe_get(_gra, 1)) {
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2023-01-25 06:49:00 +01:00
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physics_world_gravity(_gra[0], _gra[1]);
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current_gra[0] = _gra[0];
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current_gra[1] = _gra[1];
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}
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}
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2023-03-05 07:16:44 +01:00
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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2023-01-25 06:49:00 +01:00
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_rigidSim_global, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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}
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