mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
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52 lines
1.1 KiB
Text
52 lines
1.1 KiB
Text
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function draw_line_bounce(x0, y0, _w, _h, c0, c1, c2, c3) {
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var SAMPLE = _w;
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var _oy;
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for(var i = 0; i <= SAMPLE; i++) {
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var t = i / SAMPLE;
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var _ry = eval_bounce(t, c0, c1, c2, c3);
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var _ny = (_h? _ry : 1 - _ry) * abs(_h) + y0;
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if(i) draw_line((i - 1) / SAMPLE * _w + x0, _oy, t * _w + x0, _ny);
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_oy = _ny;
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}
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}
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function eval_bounce(t, c0, c1, c2, c3) {
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var amplitude = 1;
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var len = c1;
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var damp = c2;
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var prev_bounce = -len / 2;
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var next_bounce = prev_bounce;
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var bounce = 1;
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var max_bounce = 10;
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while(1) {
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prev_bounce = next_bounce;
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next_bounce = min(next_bounce + len, 1);
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if(next_bounce > t) break;
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if(++bounce > max_bounce) break;
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amplitude *= damp;
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len *= damp;
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}
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if(bounce > max_bounce) return 1;
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len = next_bounce - prev_bounce;
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var phase = t - prev_bounce;
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var range = c3 - c0;
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var val = c0 + (1 - sin(phase / len * pi) * amplitude) * range;
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return val;
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}
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function eval_curve_bounce(curve, t) {
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return eval_bounce(t, curve[0], curve[1], curve[2], curve[3]);
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}
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function bounce_range(c0, c1, c2, c3) {
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return [ min(c0, c1, c2, c3), max(c0, c1, c2, c3) ];
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}
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