Pixel-Composer/scripts/node_array_shift/node_array_shift.gml

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function Node_Array_Shift(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Array Shift";
previewable = false;
w = 96;
h = 32 + 24;
min_h = h;
inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
.setVisible(true, true);
inputs[| 1] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0);
static update = function(frame = ANIMATOR.current_frame) {
var _arr = inputs[| 0].getValue();
var _shf = inputs[| 1].getValue();
inputs[| 0].type = VALUE_TYPE.any;
outputs[| 0].type = VALUE_TYPE.any;
if(!is_array(_arr)) return;
if(inputs[| 0].value_from != noone) {
var type = inputs[| 0].value_from.type;
inputs[| 0].type = type;
outputs[| 0].type = type;
}
var arr = [];
for( var i = 0; i < array_length(_arr); i++ )
arr[i] = array_safe_get(_arr, i - _shf,, ARRAY_OVERFLOW.loop);
outputs[| 0].setValue(arr);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_array_shift, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
}