Pixel-Composer/scripts/node_blur_bokeh/node_blur_bokeh.gml

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function Node_Blur_Bokeh(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Lens Blur";
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inputs[| 0] = nodeValue_Surface("Surface in", self);
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inputs[| 1] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
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.setDisplay(VALUE_DISPLAY.slider, { range: [0, 16, 0.01] })
.setMappable(8);
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inputs[| 2] = nodeValue_Surface("Mask", self);
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inputs[| 3] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 4] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 4;
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inputs[| 5] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
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__init_mask_modifier(2); // inputs 6, 7
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//////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 8] = nodeValueMap("Strength map", self);
//////////////////////////////////////////////////////////////////////////////////////////////////
input_display_list = [ 4, 5,
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["Surfaces", true], 0, 2, 3, 6, 7,
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["Blur", false], 1, 8,
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]
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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static step = function() { #region
__step_mask_modifier();
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inputs[| 1].mappableStep();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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surface_set_shader(_outSurf, sh_blur_bokeh);
shader_set_f("dimension", surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]));
shader_set_f_map("strength", _data[1], _data[8], inputs[| 1]);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[2], _data[3]);
_outSurf = channel_apply(_data[0], _outSurf, _data[5]);
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return _outSurf;
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} #endregion
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}