Pixel-Composer/scripts/node_struct_set/node_struct_set.gml

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function Node_Struct_Set(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Struct Set";
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setDimension(96, 48);
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inputs[| 0] = nodeValue("Struct", self, JUNCTION_CONNECT.input, VALUE_TYPE.struct, {})
.setVisible(true, true);
inputs[| 1] = nodeValue("Key", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "");
inputs[| 2] = nodeValue("Value", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0);
outputs[| 0] = nodeValue("Struct", self, JUNCTION_CONNECT.output, VALUE_TYPE.struct, {});
static update = function() {
var str = getInputData(0);
var key = getInputData(1);
var val = getInputData(2);
var keys = string_splice(key, ".");
var _str = str;
var out = outputs[| 0];
for( var j = 0; j < array_length(keys); j++ ) {
var k = keys[j];
if(!variable_struct_exists(_str, k)) {
out.setType(VALUE_TYPE.float);
break;
}
var val = variable_struct_get(_str, k);
if(j == array_length(keys) - 1) {
if(is_struct(val)) {
if(is_instanceof(val, Surface)) {
out.setType(VALUE_TYPE.surface);
val = val.get();
} else if(is_instanceof(val, Buffer)) {
out.setType(VALUE_TYPE.buffer);
val = val.buffer;
} else
out.setType(VALUE_TYPE.struct);
} else if(is_array(val) && array_length(val))
out.setType(is_string(val[0])? VALUE_TYPE.text : VALUE_TYPE.float);
else
out.setType(is_string(val)? VALUE_TYPE.text : VALUE_TYPE.float);
out.setValue(val);
}
if(is_struct(val)) _str = val;
else break;
}
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
var str = getInputData(1);
draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
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var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
}
}