Pixel-Composer/scripts/node_path_trim/node_path_trim.gml

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2023-02-14 02:48:33 +01:00
function Node_Path_Trim(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
name = "Trim Path";
previewable = false;
w = 96;
inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
.setVisible(true, true);
inputs[| 1] = nodeValue("Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ])
.setDisplay(VALUE_DISPLAY.slider_range, [ 0, 1, 0.01 ]);
outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self);
static getPointRatio = function(_rat) {
var _path = inputs[| 0].getValue();
var _rng = inputs[| 1].getValue();
if(!is_struct(_path) || !struct_has(_path, "getPointRatio"))
return [ 0, 0 ];
_rat = _rng[0] + _rat * (_rng[1] - _rng[0]);
var _p = _path.getPointRatio(_rat);
return _p;
}
function update() {
outputs[| 0].setValue(self);
}
static onDrawNode = function(xx, yy, _mx, _my, _s) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(THEME.node_draw_path, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}